Greatly disappointed!!!!
I couldn't wait for this game to come out. My son and I talked about this game for months and we were absolutely in love with the first version. Now after playing this version I almost wish I never spent the money on it. The characters are insanely slow to maneuver, there are bugs within the software, characters are cut in half at times, the music for the game is too low and there is a TREMENDOUS power imbalance with certain characters. In my opinion, the plants are waaaaaaaaaaaaay overpowered! For example, the rose can kill you with almost one shot from an incredible distance. Not to mention it can shoot like an endless machine gun. I tried multiple zombie characters and was literally within point-blank range of an opponent. The damage from my shots were very minimal in comparison to the plants that can blink and eye and kill you on the spot. Plus the ammo dries up like nothing else with horrendous reload times. It makes it quite obvious why the majority of my matches end up on the Zombie team. Not like the first game when you can toggle back and forth between teams. Not to mention, once you're killed it takes forever to travel back to a battle scene. Reminds me of the running snail that hardly moves from the movie Monster's University. I almost wish the characters can whistle a taxi over to get there sooner. Then when a multi-player battle is over the closing scenes lack energy, there is nothing but weak sound effects or no music at all and weak closing videos. I remember quite well the fun and great verbal interaction kids had during the first version of this game. Now when you here the kids during a match you can immediately tell there is much less enthusiasm and more frustration.
Fix the power balance problem, speed up the pace a bit and let's get this thing going already. I totally understand character building...meaning, fight to earn better speed, better weapons, so on and so forth. In a nutshell, there was too much hype going into this release for it to fall short. Hopefully, there's a patch coming out to address these issues. You would have thought the BETA release would have worked out these kinks by now?
Fingers crossed...