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That is all very well, but you are obviously not an 8-year old and the refinement of gesturing, be it crouching repeatedly or dancing is beyond that age group and looked upon as equally insulting. Whatever way you look at it they are both a way of gloating over a defeated opponent. Kids don't possess the cognitive refinement of differentiating between the two and take things at their face value.
Even though I found GW1 a mess in terms of balancing and game-play it thankfully didn't have taunting as a major component of what EA (and others) find "fun".
My gripe against EA and PopCap is that a game that is first and foremost targeted at children must take the stage of their cognitive development into account. This they fail to do.
I'll agree that this game has more encouragement for taunting than in the previous GW.
They could have chosen to get rid of the taunting quest, let alone edit its text of "What's the point of learning all those taunts if you don't get to show them off?" They could have maybe done a silly encouragement quest to where you did a gesture after reviving a partner. (Though I don't know how I'd react if I got revived by an engineer who used "Slappy" afterwards. Probably a facepalm.)
There's the community challenge (two weeks from now) which is at its third run. Honestly, there could be better challenges like the usual elemental one or a rolling thunder match-up between soldier and corn to where they can use infinite ZPGs/Shuck Shots and Rocket Leaps/Husk Hops, but no primary weapons. That would be a blast in so many ways...
Then there's the thirty seconds of fame on the podium that I think they may have gotten as an idea from CoD.
And lastly, there's the thirty seconds of the match results (when it shows the gardens/graveyards defended/captured and players can goof off and, of course, perform taunts) when in GW1, unless it was the last capture point, the results always went to a CG map of the bases captured/defended.
So in all, yes. The game has increased encouragement for taunting. Because, what else are you supposed to do in those moments if you can't fire weapons or use non-damaging abilities?
The ESRB rating for GW1, GW2, and the original Plants vs. Zombies is recommended for ages 10+. To use Origin (online multiplayer), I think the legal age requirement is 13+. And packages for video games tend to say that online interactions are not rated by the ESRB.
- Iron_Guard88 years agoLegend
A quick note on the taunting event. I'm an old fart (48) so when taunted I just ignore it and move on but I fully understand that some younger players may take it personally. Unless this event is different however taunting AI heroes in matches (not in the backyard or Ops) count for taunting quests and challenges. I get my taunts in for these events against the bots or occasionally with my friend who plays when getting the quests done together. A 48 year old man taunting a 9 year old kid isn't something I would ever condone in the first place and secondly I rarely taunt barring horsing around with friends (some of the taunts are pretty funny) since you are stuck in the animation you get vanquished while doing it more often than not, a kind of just desserts really.
- 8 years ago
When they start taunting, my little one complains to me as well: "Dad, that player keep killing me and taunting me after that !!!".
Dad: "Which one? let find him together and teach him a lesson."
The battle begins.
The kids know the dad got her back.
- Anonymous8 years ago
Ref your comment on being stuck in the taunting animation. Very true and with that in mind. I find it deeply gratifying when taking out a taunter who has killed one of my teammates. That said. In a hectic and closely fought game (particularly in the shorter game modes), I find taunting a seldom seen event.
- Anonymous8 years ago
You guys have awesome input over the (anti?) justification towards taunting. Seniority over inexperienced, shark battling, and revenge settling... Kinda happy to see that. 99% of the time, I don't taunt defeated opponents, just gesture towards partners or the rare wandering enemy on the other team that doesn't shoot at me. (Don't tell anyone...)
Do you think they'd consider this issue in the next installment? And if so, what do you think they ought to do different compared to what we have now?
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