Health Upgrade - suggested readjustment
In a previous thread, I talked about suggested improvements to certain parts of GW2, such as Super Meter Upgrade, Penetration upgrade etc. But there was one area I wasn't really satisfied with; regarding the Health Upgrade, I originally said that the health increase of 10HP was very disappointing. I originally suggested that it be changed to 25HP increase for every character in the game, but afterwards, I realised that 25HP would end up being too OP for the Imps due to their small stature, and not enough for higher health characters of between 150 to 200HP. I needed to revise it, and now's my chance to do so.
This will be my 1st revision of the suggested change of the health upgrade, something that hopefully the dev team will implement in a future update. But before I get straight to the point, there are a few things I need to make note of.
1. Armor Chomper's health of 225HP is lower than what he is in GW1, and even if you add both health upgrades to him, he's nowhere near his top of 250 in the previous game. I think his permanent health needs to be increased to 250HP in a future update.
2. The Imp's standard health of 75HP makes them way too OP in competitive online multiplayer. A small health decrease from 75 to 60 will be appropriate enough for the Imps because of their small stature. The Imp's Gravity Grenade needs to be worse-off because as it is, it upsets the balance of the game by a large margin; it cools down way too quickly, and once deployed, the duration of the Gravity Grenade takes way longer than necessary.
3. Torchwood's large stature means he is an easy target by the whole zombie class in competitive multiplayer. His health of 275HP may be ideal for most areas in the game, but I think it's not enough to warrant better survival for him. If you increase his health from 275 to 300, he stands a much better chance on the battlefield due to his large stature.
Those few things sorted, here are my suggestions for each character in GW2:
CITRON CLASS
Citron - 200 to 210 (original level), 200 to 250 (new level)
Frozen citron - 200 to 210 (original level), 200 to 250 (new level)
Electro Citron - 200 to 210 (original level), 200 to 250 (new level)
Iron Citron - 250 to 260 (original level), 250 to 325 (new level)
Party Citron - 200 to 210 (original level), 200 to 250 (new level)
Toxic Citron - 200 to 210 (original level), 200 to 250 (new level)
ROSE CLASS
Rose - 100 to 110 (original level), 100 to 125 (new level)
Druid Rose - 100 to 110 (original level), 100 to 125 (new level)
Fire Rose - 100 to 110 (original level), 100 to 125 (new level)
Frost Rose - 100 to 110 (original level), 100 to 125 (new level)
Party Rose - 100 to 110 (original level), 100 to 125 (new level)
CORN CLASS
Kernel Corn - 150 to 160 (original level), 150 to 200 (new level)
BBQ Corn - 150 to 160 (original level), 150 to 200 (new level)
Mob Cob - 150 to 160 (original level), 150 to 200 (new level)
Pops Corn - 150 to 160 (original level), 150 to 200 (new level)
Party Corn - 150 to 160 (original level), 150 to 200 (new level)
PEASHOOTER CLASS
Peashooter - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Fire Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Ice Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Toxic Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Commando Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Agent Pea - 100 to 110 (original level), 100 to 125 (new level)
Law Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Plasma Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Rock Pea - 150 to 160 (original level), 150 to 200 (new level)
Electro Pea - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
CHOMPER CLASS
Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Fire Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Hot Rod Chomper - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Power Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Count Chompula - 150 to 160 (original level), 150 to 200 (new level)
Toxic Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Armor Chomper - 225 to 245 (original level), 250 to 350 with revised standard health (both health upgrades will be +50 each, new level)
Chomp Thing - 135 to 145 (original level), 135 to 175 (new level)
Yeti Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Disco Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
Unicorn Chomper - 175 to 185 (original level), 175 to 225, maybe 230 (new level)
SUNFLOWER CLASS
Sunflower - 100 to 110 (original level), 100 to 125 (new level)
Fire Flower - 100 to 110 (original level), 100 to 125 (new level)
Power Flower - 100 to 110 (original level), 100 to 125 (new level)
Shadow Flower - 100 to 110 (original level), 100 to 125 (new level)
Mystic Flower - 100 to 110 (original level), 100 to 125 (new level)
Metal Petal - 150 to 160 (original level), 150 to 200 (new level)
Sun Pharaoh - 100 to 110 (original level), 100 to 125 (new level)
Alien Flower - 100 to 110 (original level), 100 to 125 (new level)
Vampire Flower - 75 to 85 (original level), 75 to 100 (new level)
Stuffy Flower - 100 to 110 (original level), 100 to 125 (new level)
CACTUS CLASS
Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Fire Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Ice Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Power Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Future Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Camo Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Bandit Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Jade Cactus - 150 to 160 (original level), 150 to 200 (new level)
Zen Cactus - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Petrified Cactus - 150 to 160 (original level), 150 to 200 (new level)
IMP CLASS
Imp - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
Lil' Drake - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
Pylon Imp - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
S.H.R.Imp - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
Z7 Imp - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
Party Imp - 75 to 85 (original level), 60 to 75 with revised standard health (new level)
SUPERHERO CLASS
Super Brainz - 200 to 210 (original level), 200 to 250 (new level)
Cozmic Brainz - 200 to 210 (original level), 200 to 250 (new level)
Electro Brainz - 200 to 210 (original level), 200 to 250 (new level)
Toxic Brainz - 200 to 210 (original level), 200 to 250 (new level)
Party Brainz - 200 to 210 (original level), 200 to 250 (new level)
Breakfast Brainz - 200 to 210 (original level), 200 to 250 (new level)
PIRATE CLASS
Captain Deadbeard - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Captain Cannon - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Captain Flameface - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Captain Sharkbite - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Captain Partyman - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
SOLDIER CLASS
Foot Soldier - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Super Commando - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Arctic Trooper - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Tank Commander - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
General Supremo - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Camo Ranger - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Sky Trooper - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Centurion - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Park Ranger - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Scuba Soldier - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
ENGINEER CLASS
Engineer - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Welder - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Electrician - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Mechanic - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Painter - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Plumber - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Landscaper - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Sanitation Expert - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
Roadie Z - 150 to 160 (original level), 150 to 200 (new level)
AC Perry - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
SCIENTIST CLASS
Scientist - 100 to 110 (original level), 100 to 125 (new level)
Marine Biologist - 100 to 110 (original level), 100 to 125 (new level)
Dr. Toxic - 100 to 110 (original level), 100 to 125 (new level)
Physicist - 100 to 110 (original level), 100 to 125 (new level)
Astronaut - 100 to 110 (original level), 100 to 125 (new level)
Chemist - 100 to 110 (original level), 100 to 125 (new level)
Archaeologist - 100 to 110 (original level), 100 to 125 (new level)
Paleontologist - 100 to 110 (original level), 100 to 125 (new level)
Zoologist - 100 to 110 (original level), 100 to 125 (new level)
Computer Scientist - 100 to 110 (original level), 100 to 125 (new level)
ALL-STAR CLASS
All-Star - 200 to 210 (original level), 200 to 250 (new level)
Cricket Star - 200 to 210 (original level), 200 to 250 (new level)
Goalie Star - 200 to 210 (original level), 200 to 250 (new level)
Baseball Star - 200 to 210 (original level), 200 to 250 (new level)
Hockey Star - 200 to 210 (original level), 200 to 250 (new level)
Rugby Star - 200 to 210 (original level), 200 to 250 (new level)
Wrestling Star - 200 to 210 (original level), 200 to 250 (new level)
Golf Star - 200 to 210 (original level), 200 to 250 (new level)
Moto-X Star - 200 to 210 (original level), 200 to 250 (new level)
Tennis Star - 200 to 210 (original level), 200 to 250 (new level)
OTHERS
Torchwood - 275 to 285 (original level), 300 to 350 with revised standard health (new level)
Hover-Goat 3000 - 125 to 135 (original level), 125 to 150, maybe 160 (new level)
If you have any questions about this suggested list, or need something changed, feel free to comment.
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Origin: SonicMaster92
PSN: brady2827