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benn1nat0r's avatar
5 years ago

Horde mode feedback

So what do you think about the new horde mode introduced as the new weekly mode?

Personally, I love it! ❤️

I had a blast playing it so far, but I have also talked to someone who hates it.

In my opinion it's awesome because the plants and zombies have the exact same upgrades and abilities. What may have seemed like laziness to some is the biggest advantage to this mode. Everything is perfectly balanced. It is so relieving after all the times being bashed in an op zombie lobby in TV. Your armor increases when around your team. So it seems like it is favorable to stay around others, right?

Well yes, but actually no.

The characters can transform into their explosive variants and can vanquish large parts of the opposing team if they aren't attentive.

In my opinion it forces you to strategize more and I love it!

The npcs you can spawn also gain more importance because now they're actually strong compared to playable characters. 

The ability to set your next spawn point is extremely useful in Turf Takeover.

But again, you have to be carful because it can be destroyed. Therefore, you should put it as close to the capture point as you can while still having it be covered by something.

Again, another layer of strategy is added.

The only thing that bothers me so far have been the animations at the end. For some reason the characters aren't animated and just stand there randomly. Some even slowly started levitating and flying off into the distance.

15 Replies

  • Pheesley's avatar
    Pheesley
    5 years ago

    @benn1nat0r im happy to discuss this stuff! i do like that bfn returned to the more colorful artstyle. I like that there are more suburban maps. The game definitely feels like pvz. The music is nice. And I used to be against sprinting, but I think it will be a nice change of pace, if it is added in correctly.

    I was willing to say goodbye to variants. But the upgrade system that was put in their place does not provide nearly as much variety as variants did. Most of the perks feel like gimmicks rather than anything interesting.

    My main problem is the gameplay. From what I understand, the lower damage makes BFN a much slower, more team oriented game. I basically have to stick near teammates to succeed most of the time.

    The problem of having no Damage Dropoff is that in allowing players to snipe with no incentive to get closer, it ends up creating these fights where players are constantly hiding and shooting behind cover. And because damage is so low, these fights can be very long and slow. Then there are other factors like healing and sprinting, which allows player to escape more easily. For me, it makes the pvp very unsatisfying. 

    With the gw games, i felt that most characters had an overall forgiving TTK that allowed players to react somewhat. I think if damage dropoff was added, they would probably have to increase damage a little, but it wouldn't be too high, and it would not intrude on the map designs. For example, soldier or corn could be able to deal up to 9 damage, instead of constant 5, 6, or sometimes 7 on critical hits.

  • @Pheesley Healing everything a thousand times more difficult, the fact that TTK is not insanely fast is good, but it makes the person doing healing almost immortal, I think DDO is just simply the most important thing possible, he would leave the job of balancing the characters much easier, see the electric slide, which is a good character at close range, but in the long range it still ends up doing better due to the lack of DDO and the sprint, particularly likes the mechanics, but does not have limitations and difference in speed for each character are by far what else makes the mechanics look nauseating.
  • @Pheesley Thanks again for such a detailed response and explanation on your opinion! I really appreciate it a lot 😃!

    I know you were mostly referring to the game mechanics the mentioning gw2 but I just had to talk about other stuff as well. I always like to bring up the positive when talking about the negative. Humans always focus on the negative (it's true, there are a lot of studies that show the negative remains in our minds much longer than the positive). I'm not saying you were too negative, but I generally like mentioning the positive.

    It seems like damage drop off would be great, but introducing it this late and so long after release would be weird. I think it may be better suited for a sequel designed around it.

    And yes, bfn is more team oriented. And I kind of like it that way. Also I like the TTK more than gw2's. If you liked it that's totally fine. It's just that I have only played gw2 for 20 hours and was really mad about it and therefore wouldn't want bfn to get closer to it in terms of gameplay. I actually encountered a lot of camping and sniping when playing gw2. I felt like there was always a nice sniping spot around that allowed non snipers to snipe effectively and I got obliterated in 2 seconds without realizing what happened. In bfn there is a little more time to react, which I like. You can get behind cover like your opponent does and have to strategically guess his next move and plan yours accordingly. Of course some people abuse it, but that happened in the gw games as well.

    And I think especially young players have a way better time with bfn's TTK. A lot of times I see someone with 2009 or so in their username and after shooting 3 times they want to run back to their team. And honestly I don't mind it much. Everyone should have fun playing the game, and these people don't end up being on top of the leaderboard, so it doesn't matter. I only get frustrated when it happens with steam blasters because in addition to sprinting they have 3 warps. So I made a post on rework ideas to combat this.

    And I feel kind of sorry for starting this discussion here because the post was originally about horde mode.

  • benn1nat0r's avatar
    benn1nat0r
    5 years ago
    @gametrieuk I pretty much agree with you on everything. Electric slide has become a real pain with her super precise and stronger primary.
  • Quick update: So I've just encountered my first extremely toxic lobby in this game mode. The opposing team constantly stacked their team and apparently used the level up exploit on these characters. Nearly all of them were displayed as having achieved master rank with these characters.

    Of course the used the infamous brown icon and a few other classics like: "Salty", "Sadness", "Terrible", "What smells?", "It's you!" and "Steaming?".

    They were spawn camping all the time and it wasn't fun to say the least.

    They've ruined one of the best experiences I had in the game for a long time for me ☹️.

    I hope PopCap finds a way to prevent this level up exploit that apparently exists for the new characters.

    Unfortunately I don't have footage of it and can't report them.

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