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He's definitely one of the best plants and probably the most survivable character in the game because of these factors:
1. 200 Health + Shield
2. One of the characters that can jump on rooftops, becoming inaccessible to a lot of variants and a pain for most others.
3. Can peak from around corners without exposing himself with his conveniently located side-mounted gun.
4. If in a bad place, despite 1-3, can always pack up and run with Hyper Ball + jumping madly.
A couple suggestions for nerfs:
1. Ball form as it is right now renders Citron immune to Critical hits. I'd like to see this reversed - make every hit taken in ball form a crit. This will make the ability more of a trade-off instead of a purely defensive maneuver.
2. Increase the recoil on beam variants (as was done to Super Brainz), to make him less of a reliable sniper. He is supposed to be a short-medium range tank class but his weapon, despite its mediocre damage, is very effective at range due to it being a hitscan.
Has the Citron class been through enough pain lately? The nerf to their EMPeach has already made them more difficult to live with. Any more nerfs to them, and they'll end up being rated an F minus.
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