9 years ago
How to Chomper
How to Chomper
Ahh, chomper, my favorite class.... ever. having got to 313 in the first game, and currently 1601 in GW2, I have gotten pretty damn good at this game. I just recently mastered my un...
@realitysquared wrote:
I have to disagree with "DO NOT USE THE BURROW".
The point is not to never use it. The point is to not use is for easy vanquishes all the time and learn the character. As that is what plagues the game when people play Chomper.
Moving behind the front line to get one vanquish and then die to oncoming enemies just demonstrates how much the Chomper has to rely on positioning. A Sniper can easily open fire at a group from a distance - a Chomper cannot. So the key is to understand how to move. And constant Burrow to get 1 vanquish in a suicide attack does not help there.
And it is completely possible to eat an entire group of zombies from behind - one after another - and come up victorious without a single use of Burrow. But only when the Chomper himself does not have another enemy in his neck.
So again: in order to understand the Chomper, you need to learn how to move. And burrow does not teach you that. So do not rely on burrow to get vanquishes. Do not use it. You will reach a point where you don't need advice anymore.
That's something I was wondering myself, why it was easier to play chomper in the first than second. Maybe players weren't that good in the first? Maybe less threats to chomper? I cant really pin it down, but I feel like doing better with chomper now is not only more difficult, but kinda more.....rewarding? What do you think? I feel like doing really good with chomper is a real show of skill now in this game
At the point where I am now I don't see a lot of difference between playing the Chomper in GW1 vs GW2.
But I may have learned the Chomper backwards compared to you; I absolutely hated playing the Chomper in GW1. The game was new then and I was already a big fan of the franchise up this mutation of it into a third person shooter so I picked it up and I think I was unnecessarily distracted by the unorthodox, nontraditional, and sometimes fiendishly difficult, Star Challenges required to level up and trying to accomplish some them while having a fun time on the game turned out to be mutually exclusive and I left the game after only about 40 hours of play and hitting Player Rank 34.
Quite frankly at that time I was terrible as a Chomper, or any other class for that matter.
When GW2 came out I had forgotten how miserable playing the first game made me sometimes so I picked it up. With a more traditional leveling up system I was able to get into the game much more and GW2 was where I really learned how to play as a Chomper and the class became my favorite to play and where I get my largest vanquish total along side the Scientist on the Zombies team.
I went back to GW1 after unlocking every other character to be able to add the Unicorn Chomper to my roster so I went back to GW1 with considerable skill as a Chomper and honed my survival skills with it's harsher Health regeneration system and I'm seeing higher vanquish totals now than I did before in GW2 (30-40 average per game of Gardens and Graveyards vs 20-30 previously in GW2) but I haven't exactly returned to GW2 yet since I'm only at Player Rank 242 and I need a couple more weeks to max out at 313 for the Unicorn Chomper.
Once I return for good to GW2 I'll have an extra couple hundred nonstop hours of gameplay on the original so I'll be able to make a better comparison for multiplayer.
What I can say for certain is that at least half the players you meet in GW1 currently are highly skilled at the game at this point so you definitely notice when the opposite team has lucked into having most of those players.
I can completely agree with how the harsher punishments in the first game (like regenerating to half) can hone skills, but i feel like because of how the first was vastly less forgiving than its predecessor, I feel that also made it..... easier. Here me out, because of the less forgiving system in the first game affected not only you, but of course every other player, I feel i was able to adjust rather easily, and be number one almost every time. The reason I feel was not because i was just better than everyone else (ok maybe that), but i adjusted to the games ways to the point it just felt natural. In GW2, the game feels almost.... padded. Because of this, I was actually doing worse than in GW1, BECAUSE everyone's experience was made easier. Using the same survival skills from GW1 to GW2 just......doesn't work. Chomper is a perfect example for me. In the first game, I could go on flawless games with him all the time, but in this game, I still struggle to pull off K/Ds of like.... FIVE! Like I said, part of less chomper success in this game could have come from lots of more powerful chomper counter weapons and abilities, or just better players. I do feel like I am slowly progressing towards chomper perfection once more, I just had to start over again.
@Spongeslob168 wrote:
That's something I was wondering myself, why it was easier to play chomper in the first than second. Maybe players weren't that good in the first? Maybe less threats to chomper? I cant really pin it down, but I feel like doing better with chomper now is not only more difficult, but kinda more.....rewarding? What do you think? I feel like doing really good with chomper is a real show of skill now in this game
I think in gw2 there is lot more of casual fire and more explosions. The game is actually faster and less tactic. Also (and this is a bad design) several spot are too short and there is no need to build a teleporter. So there are more people in few space.
In gw1 I had 2 goals when playing chomper. 1) defend teleport point, if possible. 2) otherwise defend the side with no teleport, preventing the team to be caught on the back side.
Now it's really more difficult to play like that. I usually defend the weak side but really depends on zombie behaviour