9 years ago
How to Chomper
How to Chomper
Ahh, chomper, my favorite class.... ever. having got to 313 in the first game, and currently 1601 in GW2, I have gotten pretty damn good at this game. I just recently mastered my un...
That's something I was wondering myself, why it was easier to play chomper in the first than second. Maybe players weren't that good in the first? Maybe less threats to chomper? I cant really pin it down, but I feel like doing better with chomper now is not only more difficult, but kinda more.....rewarding? What do you think? I feel like doing really good with chomper is a real show of skill now in this game
At the point where I am now I don't see a lot of difference between playing the Chomper in GW1 vs GW2.
But I may have learned the Chomper backwards compared to you; I absolutely hated playing the Chomper in GW1. The game was new then and I was already a big fan of the franchise up this mutation of it into a third person shooter so I picked it up and I think I was unnecessarily distracted by the unorthodox, nontraditional, and sometimes fiendishly difficult, Star Challenges required to level up and trying to accomplish some them while having a fun time on the game turned out to be mutually exclusive and I left the game after only about 40 hours of play and hitting Player Rank 34.
Quite frankly at that time I was terrible as a Chomper, or any other class for that matter.
When GW2 came out I had forgotten how miserable playing the first game made me sometimes so I picked it up. With a more traditional leveling up system I was able to get into the game much more and GW2 was where I really learned how to play as a Chomper and the class became my favorite to play and where I get my largest vanquish total along side the Scientist on the Zombies team.
I went back to GW1 after unlocking every other character to be able to add the Unicorn Chomper to my roster so I went back to GW1 with considerable skill as a Chomper and honed my survival skills with it's harsher Health regeneration system and I'm seeing higher vanquish totals now than I did before in GW2 (30-40 average per game of Gardens and Graveyards vs 20-30 previously in GW2) but I haven't exactly returned to GW2 yet since I'm only at Player Rank 242 and I need a couple more weeks to max out at 313 for the Unicorn Chomper.
Once I return for good to GW2 I'll have an extra couple hundred nonstop hours of gameplay on the original so I'll be able to make a better comparison for multiplayer.
What I can say for certain is that at least half the players you meet in GW1 currently are highly skilled at the game at this point so you definitely notice when the opposite team has lucked into having most of those players.
I can completely agree with how the harsher punishments in the first game (like regenerating to half) can hone skills, but i feel like because of how the first was vastly less forgiving than its predecessor, I feel that also made it..... easier. Here me out, because of the less forgiving system in the first game affected not only you, but of course every other player, I feel i was able to adjust rather easily, and be number one almost every time. The reason I feel was not because i was just better than everyone else (ok maybe that), but i adjusted to the games ways to the point it just felt natural. In GW2, the game feels almost.... padded. Because of this, I was actually doing worse than in GW1, BECAUSE everyone's experience was made easier. Using the same survival skills from GW1 to GW2 just......doesn't work. Chomper is a perfect example for me. In the first game, I could go on flawless games with him all the time, but in this game, I still struggle to pull off K/Ds of like.... FIVE! Like I said, part of less chomper success in this game could have come from lots of more powerful chomper counter weapons and abilities, or just better players. I do feel like I am slowly progressing towards chomper perfection once more, I just had to start over again.
I totally agree that the games offer two different experiences and it may be when I hit Rank 313 and switch back to GW2 I very well might have the same adjustment issues that you did.
GW2 is much more forgiving in the health regeneration so I would strongly suspect that part of any Chomper difficulty will be coming from trying to do take downs which involve Spraying or Biting the target. In GW1 you could count on at least a chunk of the Zombies to be below maximum health once they started engaging if a Scientist wasn't nearby taking care of the team so it could be argued that at least a portion of the Zombies which you try to take out without resorting to swallowing them whole would be vanquished quicker because the game doesn't allow you to shrug off all of your damage without help.
On the other hand GW2 allows anyone to charge off with a "Lone Wolf" mentality because you can fully regenerate your health without assistance and your regeneration isn't paused simply because you're firing your weapon or making use of an ability so chances are an opponent that you square off against with Spray or Biting is going to be at full health and consequently take longer to eliminate. It also means that the effects of the Toxic Chomper will give you fewer incidental kills which you get just by being near enemies who are really damaged to begin with and setting your opponent on Fire with the Fire Chomper breath is less likely to finish him off if you get KO'ed or otherwise retreat.
Add in the fact that the Zombies have an expanded arsenal of easy to use stuff which tends to explode violently and I think we do have an environment which makes like more difficult for the Chomper. If you aren't swallowing someone whole you likely need to spend more time taking the out with Bites or Spray which means that you are exposed to both taking more return fire from them as well as from their nearby teammates.
While you can build a good vanquish streak from Chomping alone that period of time when your digesting and helpless means that you need to take more care with your targets since a quick escape is denied and you can't count on a quick non-swallowing vanquish to pad your streak.
@Spongeslob168 wrote:
That's something I was wondering myself, why it was easier to play chomper in the first than second. Maybe players weren't that good in the first? Maybe less threats to chomper? I cant really pin it down, but I feel like doing better with chomper now is not only more difficult, but kinda more.....rewarding? What do you think? I feel like doing really good with chomper is a real show of skill now in this game
I think in gw2 there is lot more of casual fire and more explosions. The game is actually faster and less tactic. Also (and this is a bad design) several spot are too short and there is no need to build a teleporter. So there are more people in few space.
In gw1 I had 2 goals when playing chomper. 1) defend teleport point, if possible. 2) otherwise defend the side with no teleport, preventing the team to be caught on the back side.
Now it's really more difficult to play like that. I usually defend the weak side but really depends on zombie behaviour