9 years ago
How to Chomper
How to Chomper
Ahh, chomper, my favorite class.... ever. having got to 313 in the first game, and currently 1601 in GW2, I have gotten pretty damn good at this game. I just recently mastered my un...
So I earned my Unicorn Chomper and returned to GW2 and played around with him a bit in Garden Ops to adapt to having a Warp rather than a Burrow to use and when I was comfortable with that I reentered Multiplayer to actually use him.
Granted, my preferred Chomper is one with a Spray rather than a Bite and I was deliberately not using the Burrow ability in favor of the Rainbow Warp so I didn't expect to do well but on Turf Takeover I managed to hit my average of 30-40 vanquishes per session, which is about what I was getting in GW1, despite using what I was considering to be a less desirable Chomper at the time.
The on thing I can say for certain so far is that in comparison to GW1 you are more likely to encounter Zombies in GW2 who are more "bunched up"; either grouping together on purpose or forced into close proximity by the map design. While I was able to achieve about my average total vanquishes during the game I couldn't really get a vanquish streak of more than 3 going because it was actually difficult to get individuals isolated so that I could vanquish and make a get away to finish digesting and select a new target.
With GW1 the Zombies seemed to spread out more so I had more opportunities for a safe Chomp and swallow and in GW2 I am noticing, as expected, that the more generous Health regeneration means I'm taking more time to put down an opponent.
But again, I was using the Unicorn Chomper rather than one of my preferred variations so it remains to be seen how I do when I switch back when the attraction of using the Unicorn Chomper wears off.
On the subject of the Rainbow Warp ability, I find it inferior in some ways to the Burrow and superior in others. The Burrow, of course, means that your opponent can see you coming if they aren't distracted so there is time for countermeasures or escape.
The Rainbow Warp is instantaneous movement like the Scientist's Warp so the opponent has almost no time to react and you can move completely past any countermeasure, but you move a set distance each time so you are very likely to move completely past your target unless an obstruction, like a rock tree or wall, halts you. Towards the end of my Multiplayer time with him I started to be able to gauge the distance the Warp would take me better so I started to be able to simply appear directly behind my target more often, spin around and Chomp them reasonably quickly before they even knew what had happened- it definitely carries a big "Surprise!" factor since most players aren't expecting a Chomper to teleport. It definitely requires more finesse to use and you really need your Goop since you can't easily overtake a target with the extra speed that Burrow imparts.
Well congrats on the the unicorn chomper! :D And yes, I think the biggest difference from GW1 to GW2 is that zombies use to be spread out, now they are much more conformed.