Forum Discussion
I just started playing yesterday and have both solar and shadows quests completed. I have been doing much in single player so my rank is not too high yet so maybe thats a factor but heres my current deck lists for each.
Green Shadow (completed easily at rank 6):
1X pea pod
3X snow drop
2X torchwood
1X black eyed pea
2X snow pea
3X cattail
2X chilly pepper
3x fertilize
3x flourish
3x grow shroom
3x repeater
3x podfather
1x navy bean
1x plant food
3x skyshooter
3x threepeater
2x whipvine
1x super phat beets
Solar Flare (completed in wood league somewhere, also easy)
2x morning glory (might add more but havent played flare since)
4x shroom for 2
3x sunflower (might remove some of these, had em for mixed nuts)
4x berry blast
4x buff shroom
2x fume shroom
2x pepper md (would rather have 2 more of these than mixed nuts)
2x mixed nuts
1x whack a zombie
2 x magnifying grass
3x metal petal sunflower
1x sour grapes
4x power flower
3x squash (2x and a lawnmower might be better)
1x cherry bomb
1x laser bean
1x grapes of wrath
So far it seems shadows tactic is related to careful conservation and positioning of units until they can utilize buffs to overpower the opposing zombie attempting to force the enemy to spend multiple cards to deal with it and then flourishing to win in card advantage late game. The big power combo's I have seen are repeater and threepeater buffed but chilly pepper with a snowpea out is also a great way to get some efficient trades. Whipvine, plant food, chilly pepper and buffs are the only pseudo removal I have. I ran sweet potato for a while for removal until I got whipvine. Iceburg lettuce also looks very effective both to benefit snowpea and for more pseudo removal via free shot.
Solar Flare's tactics seem a bit easier to grasp, lots of crowd control target removal with options like whack a zombie, berry blast, squash, sour grapes, magnifying grass, lawnmower, sizzle, water balloon and cherry bomb. Flare also seems to excel at playing the mushroom early game as well as some ramp from metal petal, her sunburn ability and the occasional sunflower. I dislike the basic sunflower but its ok with mixed nuts; I prefer the pepper md and power flower combo. Flares biggest weakness is the complete lack of amphibious but has enough removal to mitigate that.
I only started yesterday so these are just my thoughts so far, not anywhere near experience enough to say if either hero is weak or strong or even if I am playing them correctly but it does feel like wall knight is better than flare to me because of the amphibious problem and about even with shadow. Wall knight is my only other plant hero so idk how I would rank the others.
Ok, so you somehow got a bunch of uncommon and rare troops that are not part of the starting package for the hero or available in the non-gem packs. Great, but how does that help a FTP trying to save up for 2000 gems? I mean, I know I didn't say it in the title, but I mean "weak given the basic starting plants that they give you" not weak if you open a ton of premium packs and get good stuff. I know you get a few premium packs along the way, but I got almost no solar stuff. The starting stuff is super-weak, plus zombie opponents that are plus 2-20 levels? Its crazy hard. I just put it aside for now until I get the 2000 gems in a day or two.
- Anonymous9 years ago
It would be almost impossible to win at the moment unfortunately.
I usually play as Plant Heroes and I'm currently ranked 43 but with the worldwide release I have been forced to play as Zombie Heroes.All matches I usually win and they were all against level 1-10 newbie Plant Heroes.
I think you will have to wait awhile until all the newbie Plant Heroes start playing as Zombie Heroes. It'll be more likely for you then to win as Solar Flare or Green Shadow.
Also, once you get better cards, Solar and Green are actually the better Plant Heroes.
Good luck trying to win as Citron or Rose, I think they are the worst ones.
- 9 years ago
I took the loss and got the 1k pack instead of the 2k pack to build those decks, I'm f2p also.
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