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That kinda the problem with plant team,you're a bit forced to play as a team if you want to be effective in contrary to zombie team which just work as well going all solo. While nothing prevent them to work as a team too.
I do agree that the Plants vs zombie imbalance is overblowed though. Plants aren't that bad.
- Anonymous10 years ago
The flip side is valid too. However, the team I usually roll with has been beaten by well coordinated plant teams on several occasions. I honestly believe most people whoa re blowing up the forum with "plants suck, yada yada" are playing by themselves and expect to take on a few players at a time. Even a team knows not to go head on against two mechs at once (as an example).
- Anonymous10 years ago
ok.
problems are two.First like you said you are probably a "one trick pony plant"? i expect you to win most games, otherwise the game balance was extremely poor. Maybe you are a special pro playing as a plant, but no-one can be skilled like you, overall because the game hasnt launched since a lot.
No one is talking about "you cant win most games as a plants if you are very good" but "if you are average you are going to lose a lota nd making stress yourself"
If plants do not need a buff maybe something that make them funnier to play can be a thing, because actually in my 80% of my games, plants always lack one or two person because they just switch team everytime they can, creating unbalanced teams, this is frustrating -_-.
Plants are not that bad if they play and pick properly. This isnt case for zombies that can enjoy playing whatever they want. So yes basically i ever noticed myself, plants DO not sucks that hard and in the right timing can win properly. But this isnt' fun? That's the problem, zombies are generally stronger and can pick whatever they want and still win because basically every single zombie is stronger in 1vs1 scenario, can play like a lone wolf because zombies are very forgiving to play.. the worst one, the footsoldier that everyone is asking him for a buff has two rocket jumps that can be do consecutively, take note about his and some characters are so strong overall that can carry games very easily.
This doesnt encourage playing Underused variants of classes that are generally weaker for plants, because if you want to win you have to pick meta picks and create a balance team.
Gameplay variety should always been encouraged - Anonymous10 years ago
@FrozenChromeIta wrote:
ok.
problems are two.First like you said you are probably a "one trick pony plant"? i expect you to win most games, otherwise the game balance was extremely poor. Maybe you are a special pro playing as a plant, but no-one can be skilled like you, overall because the game hasnt launched since a lot.
No, No. I play a vast variety of plant and zombies (level 1022). And I am far from pro. when I headlined "... I win most games," it was meant to draw attention to my post, which expresses the need for teamwork. Sorry about the ambiguity. BUT, I feel deeply that shooters can not be played solo and am trying to nudge the communities plea to PopCap on making the game solo friendly.
- Anonymous10 years ago
I totally agree with you.
I think the major problem is plants are harder to play and people do not understand well how to teamwork.
You should share your knowledge about how play properly and suggest something can encourage players for teamworking!
For example one thing that discourage it are Assists. they just give you 50Xp make supports less worthy to play.
But it's just an example, you are probably more expert and you should help the developer with your thoughts! - Anonymous10 years agoPlants team is weak.(specially turk takeover + herbal assault offense)- zen cactus need more damage or splash damage. zen cactus is weaker than pirate sharkbite.- cactus's drone is weaker than pirate's parrot. (parrot is small, agile, more health, and powerful airstrike)- sunflower need more fire rate and zoom.- citron's primary weapon need more damage or more fire rate.- corn's primary weapon need more accuracy.- pirate has shotgun+long range gun, but cactus only has long range gun.- pirate >(stronger than) cactus- scientist (healer + death machine) > sunflower (healer + supporter)- super brains (short + long range attack) > chomper(only short range attack)- Plants team is weak, but rose do not need additional balancing.(rose balance is very good)
@solve4me wrote:
Plants team is weak.(specially turk takeover + herbal assault offense)- zen cactus need more damage or splash damage. zen cactus is weaker than pirate sharkbite.- cactus's drone is weaker than pirate's parrot. (parrot is small, agile, more health, and powerful airstrike)- sunflower need more fire rate and zoom.- citron's primary weapon need more damage or more fire rate.- corn's primary weapon need more accuracy.- pirate has shotgun+long range gun, but cactus only has long range gun.- pirate >(stronger than) cactus- scientist (healer + death machine) > sunflower (healer + supporter)- super brains (short + long range attack) > chomper(only short range attack)- Plants team is weak, but rose do not need additional balancing.(rose balance is very good)Almost everything you said is wrong. I'd explain it to you, but you wouldn't agree, so it's pointless.
Plants are a LOT stronger than people like you believe.
I firmly believe one major thing about the makeup of both sides.
I believe if both sides have a bunch of players running around going Rambo (solo) then Zombies will win, as Zombies are better Rambo toons.
I also believe though that if both teams are working together, that Plants have the better toons for working as a team (a LOT more CC with comparable dmg).
In Shadowbane, my guild was known as one of the best guilds in the game. We weren't big by any means, we stayed small. But, we built spec groups, groups of toons that were designed to work together, designed to cover each others weaknesses. Together, we decimated much larger guilds in fights (we 10 manned over a hundred CN and won the field). But, separately, our toons were junk. We built ourselves to cycle CC, in a specific order, to protect our healers, to stay tight, and get on priority targets first. I firmly believe that Plants are set up like this, that they are designed to be great together. But, that does require a certain amount of at the least, sticking together.
I agree with another, I think most whining about Plants want to be able to run around solo, going all Rambo charging into a group of Zombies thinking they can take down a couple toons, and when it doesn't happen, and they lose the match, they come here and whine about how bad Plants suck.
- Anonymous10 years ago
i think it comes down to alot of players getting really used to playing rose as main, and not being able to mentally switch back to playing smart, since they have been able to just steamroll any zombie.
I feel the problem isn't the Plant's DPS, but their survivability or should I say lack of. It's evident the most in Herbal Assault, they may get in there but they sure don't last long when they do.
I enjoy playing as the Sunflower, but when a Scientist warps in on you it's game over and a fight you can't win. You may have equal DPS, but you will be dead before you use it at close range. I don't know why, but even when the odds are against you I still find the Sunflower as the most rewarding class for me to play as.
- Anonymous10 years agoThe fact that plants are forced to coordinate over mics with 2-3 other players should tell you that plants are always fighting an uphill battle. The zombies don't have to coordinate *. You see a super brainz spinning on the base, go run in there with him. You see a couple of mechs capping? Go in there with 'em. The simple fact is, teamwork should be essential for this game but only the plants really have to worry about coordination while the zombies versatility gives them a definite advantage.
It's definitely not as bad as people make it seem. Can plants win? Of course. Do zombies have an advantage? Of course.
I'm noticing some of it though is simply that it's much easier to defend than it is to attack which is an indicator of poor map design.
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