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@GardenZsniper wrote:
Rubbish James, pretty simple as I played in that game and you comment is like the rest who deni there is s problem, the picture as you call shows that the ratio of kills from zombies to plants is over 69% more kills for the zombies this shows how severely unbalanced the game is and its shows the plants can not fight back, that particular game it was equal players.
He's right you know. Suburbination scoring has nothing to do with kills at all. You gain points over time for holding the capture points. If you hold all 3 I believe you get bonus points as the time goes on. All the score showed was that the zombie team held at least 2, and most likely 3 for the majority of the game.
Now I don't usually play this gametype, but after seeing you moan about it, and post your screenshots yesterday I thought I'd give it a go - I won first time 100-88 as plants on that sand/pyramid map. TBH that was enough for me. It's a very poor version of BF conquest. You was right about one thing though - imp, super brains, all star and chemist spam. Countered by peashooters, chomper and corn - even rose could be useful for her CC. We could probably have won by more if it wasn't for the 3 cactus players trying to snipe on such a small map... The biggest problem in this gametype I see is that people simply run around like headless chickens. They don't ever try and defend the 2 points it would take to win a game. They capture one and rotate to the next leaving the rest unguarded, which they then lose, repeat ad nauseum. Plants as pointed out by many (including the people that find them weak), are geared towards defense and should do substantially better at this gametype. I can only guess the reason they don't is that the maps suit close quarters combat which zombies are generally better at, and very, very bad counter picks on the plants part.
Yesterday you also moaned about the toxic pea only doing 10 damage lol, which is a miss and splash damage... that with the above lack of knowledge of how suburbination works shows to me that you're simply bad at this game and in part the reason why you lose so much. I would have said inexperienced but you say you played GW1 alot so should know better by now.
That said plants are slightly weaker on certain maps, and electro brains needs a reduction on his arc damage. I'd also buff citron shield back to what it was, and maybe introduce a 'capture boast' or something similar to make it worth playing him (well beyond wanting to use him to win).
Not a bad opinion, just a pity you're summarising your views with a whole ONE game, where as me and most people have played hundreds and are giving an opinion.
- Anonymous10 years ago
@Zaheen1337 wrote:Not a bad opinion, just a pity you're summarising your views with a whole ONE game, where as me and most people have played hundreds and are giving an opinion.
Indeed and you're quite right about that. I won't deny it. Like I said I mainly play turf wars / herbal assault where the games are much longer, and bar one map is much better balanced. So it would seem that gametype and map seems to be a massive factor in the 'plants are weak' argument. Too much of a buff / nerf could cause havoc elsewhere ☹️
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