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Shadowphinx101's avatar
5 years ago

I HATE THE AI "NEW" CLASSES

I have just played the new weekly mode. And two words...THE WORST. These classes are disgustedly powerful, they get obxnoxious armour buffs from NPC's and other teammates and they have insane abilities. I hate, hate, hate them. I just hope they never come to PvP in the state that they are in.

Firstly, their special attribute. Soooo annoying. The armour buffs from other wildflowers and tv heads is crazy. I found out you can block 45% of incoming damage with this attribute. You're literally taking only half the amount of damage and the buff is permanent so long as the requirements are their. tHeir DPS would seem OP, but with the armour buffs it's weak. Their first ability is really enjoyable. I love being able to flank games more easily, with the mentality of placing my pot/bucket in a sneaky place to evade enemy destruction. However, the dandelion and Yet Imp's are too powerful. They can do 100 damage, with insane mobility and an insane splash radius. Out of everything, this is the most annoying thing I've seen. And lastly, their 'Sap Trap' ability. TBH, it would seem like they'd be devestating in the hordes of enemies, but with the armour buffs it's pathetic. Alll in all, I enjoy these classes, but their armour seriously needs to be limitied and the buff needs to be reduced. Imagine a Co-Star Wizard with TV Head. Maximum amount of armour buffs they can receive is 65%. That is quite literally only receiving 1/4 damage of a plant primary. It's insane.

And one thing I'd like to not, for the devs to listen to. I have played games about 20 mins when the mode became live, and already saw Grandmaster 2's and Master players dominating with the class. PLs explain how they rank up so quickly. It must be an unfair hack, because they obtained all the upgrades and many players were disadvantaged because of this ☹️

26 Replies

  • @Shadowphinx101 I love/hate it. It's so ridiculous and stupid. Have you ever wondered "what would Turf with Sunflower vs Scientist look like?" well, here's your answer. War. No-one dies. Armour is up to 60% damage reduction and the radius is too generous, so the tides never turn. Grenades and remote explosives included. Whenever someone steps out of the trenches and exposes themselves, that's when the tides start turning.

    So yeah, not really "enjoyable" but the absurdity of it all is what makes it good. And the attacking team needs to work twice as hard to do the final objective.

    I'm pretty sure that Swarm Classes won't be broken when there are only 2 or 3 of them per match, when Chompers and Peashooters can easily take down TV Heads and Engineers and Action Heroes can take down Wildflowers.

    What am I saying, healing is overpowered lol, and if that's any indication of how Swarm Classes will function in normal PvP...
  • wp9isilpq8r's avatar
    wp9isilpq8r
    5 years ago

    Let's be real, player won't stick in groups normally, that will just spread out. But tv heads will be probably a lot stronger than wildflowers, because zombies have access to group heal and electric slide (she can easily counter groups of wildflowers by stunning and bouncing them) and healing groups of tv zombies that take 1/4 dmg is really OP ( even this tiny healing from healer spawnable is really strong) 

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    I find that it is generally really easy to vanquish unarmored enemies, but once they glue themselves to each other, they become a nightmare to try and vanquish. It’s a nice passive bonus, but the armor rating may have to be toned down a bit. Otherwise, you can become near invincible.

  • I noticed that their 1st star upgrades are almost same (or perfectly same).

    Cactus and Deadbeard are much similar characters, but they have still different upgrades. And I think those difference are needed.

    Now new characters are only tested, so I think their upgrades can be changed and their upgrades should be changed for diversities.

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