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I don't think this is technically a "bug".
When they changed the cost for a few upgrades to eliminate the more powerful combinations they seem to have allowed for existing upgrade selections to be preserved which means that a percentage of players will have combinations of upgrades which are now "illegal" but which are maintained because they were grandfathered in due to the fact that they were already in place at the time of the change.
Grandfathering these upgrade combinations is the friendliest, and probably easiest, way to address this sort of situation where you are changing the costs involved on upgrades which are already in use. Using this method you just wait for the players will "illegal" combinations to change them voluntarily after which they must adhere to the new cost structure.
The alternate method would be to forcibly purge the upgrade chosen which would require everyone to reselect their choices and would force everyone to immediately adhere to the new cost structure. Depending on how the system is set up they may not be able to single out "illegal" combinations to be purged, meaning that they need to purge everyone's upgrades or it may just be considered difficult to do the purging on the backend or too inconvenient or upsetting for the community.
- 6 years ago@realitysquared theres no issue with forcibly resetting upgrades imo. that would be the easiest way to deal with it. Its no big deal to remake your build. If you've been using a specific build for a while you'll most likely have your upgrades memorised anyways.
- 6 years ago@chogath_player That’s true and players should expect something like that to happen when the upgrade costs are increased, but sometimes it’s just easier from a development standpoint to change the cost alone and making allowances for upgrade sets which are now “illegal” not to break the system.
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