Anonymous
10 years agoIce Rose
Ice Rose is pretty useless now. I made the mistake of starting to upgrade her to Max before the patch and she was pretty bad then. Since the patch though, it takes a millennia to actually freeze someo...
@ActiveMe4U2 wrote:
Re: Ice Rose
JamesRivera88
★★★★ NOVICE
03-13-2016 07:52 PM - edited 03-13-2016 07:54 PM
She isn't supposed to be a terror with DPS, she is a support
_______________________
I was just talking to the scientist at close range, he sends his regards...
Scientist does the same dmg as Sunflower in a 10 second time period. Scientist does less dmg over a 10 minute time period. Math has been laid out in another thread for viewing.
@Rhendyr wrote:
@ActiveMe4U2 wrote:
Re: Ice Rose
JamesRivera88
★★★★ NOVICE
03-13-2016 07:52 PM - edited 03-13-2016 07:54 PM
She isn't supposed to be a terror with DPS, she is a support
_______________________
I was just talking to the scientist at close range, he sends his regards...Scientist does the same dmg as Sunflower in a 10 second time period. Scientist does less dmg over a 10 minute time period. Math has been laid out in another thread for viewing.
Math is all fine and dandy if everyone hit their target 100% of the time and the targets never moved, but you'd need to land every shot with a sunflower... and nobody is capable of doing that. I'd much rather need to land 3 high damage shots than 10+ low damage shots.
@AWMaxSterling wrote:
@Rhendyr wrote:
@ActiveMe4U2 wrote:
Re: Ice Rose
JamesRivera88
★★★★ NOVICE
03-13-2016 07:52 PM - edited 03-13-2016 07:54 PM
She isn't supposed to be a terror with DPS, she is a support
_______________________
I was just talking to the scientist at close range, he sends his regards...Scientist does the same dmg as Sunflower in a 10 second time period. Scientist does less dmg over a 10 minute time period. Math has been laid out in another thread for viewing.
Math is all fine and dandy if everyone hit their target 100% of the time and the targets never moved, but you'd need to land every shot with a sunflower... and nobody is capable of doing that. I'd much rather need to land 3 high damage shots than 10+ low damage shots.
That's when personal skill and preference comes into the equation, which are things that mathematically I really can't represent in the equation. There's several factors that can change things up, such as the Sunflower can start firing those shots from much further out, dealing dmg long before a person can get on top of them from a safer distance, while the Scientist has to get on top of their target to start dealing damage.
I mean, one might be able to write an algorithm to somewhat accurately represent all of these other factors, but I only got up to Calculus, Finite Mathematics, Calculus w/ Analytic Geometry and Advanced College Algebra. Might need someone with a deep background in Advanced Numerical Analysis w/ Finite Elements and/or Semidefinite Optimization.
Since my background isn't deep enough in those subjects, I wont even attempt to quantify all of the actual variables. But, I feel confident in sticking with raw DPS, showing that the sustained DPS of the Sunflower is roughly the same as the burst DPS of the Scientist over a short time, and due to the number of reload attempts, the Sunflowers sustained dmg potential is higher than that of the Scientist.
@Rhendyr wrote:
@AWMaxSterling wrote:
@Rhendyr wrote:
@ActiveMe4U2 wrote:
Re: Ice Rose
JamesRivera88
★★★★ NOVICE
03-13-2016 07:52 PM - edited 03-13-2016 07:54 PM
She isn't supposed to be a terror with DPS, she is a support
_______________________
I was just talking to the scientist at close range, he sends his regards...Scientist does the same dmg as Sunflower in a 10 second time period. Scientist does less dmg over a 10 minute time period. Math has been laid out in another thread for viewing.
Math is all fine and dandy if everyone hit their target 100% of the time and the targets never moved, but you'd need to land every shot with a sunflower... and nobody is capable of doing that. I'd much rather need to land 3 high damage shots than 10+ low damage shots.
That's when personal skill and preference comes into the equation, which are things that mathematically I really can't represent in the equation. There's several factors that can change things up, such as the Sunflower can start firing those shots from much further out, dealing dmg long before a person can get on top of them from a safer distance, while the Scientist has to get on top of their target to start dealing damage.
I mean, one might be able to write an algorithm to somewhat accurately represent all of these other factors, but I only got up to Calculus, Finite Mathematics, Calculus w/ Analytic Geometry and Advanced College Algebra. Might need someone with a deep background in Advanced Numerical Analysis w/ Finite Elements and/or Semidefinite Optimization.
Since my background isn't deep enough in those subjects, I wont even attempt to quantify all of the actual variables. But, I feel confident in sticking with raw DPS, showing that the sustained DPS of the Sunflower is roughly the same as the burst DPS of the Scientist over a short time, and due to the number of reload attempts, the Sunflowers sustained dmg potential is higher than that of the Scientist.
It's not so much personal skill as it is character design. The scientist is unarguably a close quarter specialist. He pretty much won't miss because he's designed to be on you, firing his wide range scatter shots. As long as he's facing you, the target is hit.
The sunflower requires more precision shooting, even standing on top of them... it's possible to miss.
I'll agree with the "cone of fire" scenario. But, there's still placement, who see's who first, if the warp ability is on cooldown and whatnot. There's a lot of factors that are really hard to quantify when you get into the entirety of the builds.
But, most aren't arguing that. Most who are attempting to argue points are saying, "x does less dmg than y! Fix it!" when in reality, their dmg is the same, or much much closer than they want to admit.
Honestly, for the Scientist vs Sunflower argument, I think Scientist's are better overall for solo Rambo'ing around the map, looking more for kills, while I firmly believe the Sunflower is the better healer (heal beam + flower). I feel, over all, a really good Sunflower means more to his team, and will help his team more than a really good Scientist.