ideas for balancing Nightcap
Hi, I'm a huge Nightcap fan, so it can open up a debate about how to improve the character.
SPORE STRIKE: well, let's start with the spore strike, it has a very good damage, but even if the damage is good, it has many problems that came from the last patch, it is now much less and therefore suffers from:
- Hit box of the shot at close range with problems;
- Very large spread, creation of characters with a smaller selection box, difficult to reach;
- Too much gravity in his shoot, he must have gravity, but not as much as he does now.
DUPLO JUMP: In the May patch, it was introduced as a mechanism to reduce airspeed, it is terrible for characters like nightcap, its jump is now much slower, using a very easy target to hit and because of this change, now or parkour is an update indispensable for those who want to do bunny hopping, or who should not be.
ABILITIES: for me, some abilities deserve rework.
- Casting shadows: this ability is versatile, but now playing with allies is useful, because everyone will see a bubble and know where they are, but casting shadows is a abilitie that, touching a zombie, is forbidden to lose because using movement control and the zombies. I see that a good solution for this is to remove the movement and camera problems caused by the projected shadows, and make sure that the zombies are unable to use or run inside it, and to allies within it can grant 10% of defense, cumulative with clear coating.
- Shsdow sneak: OK.
- Fung fu: make it have only 75 damage and only 25% defense, but with a quick activation and without a final stop touch, to make the fung fu a real finisher..
UPGRADES: If these changes are more important, change the price of some upgrades.
- Fleet footed: 3> 2
- Corrode: 4> 3
- Uppercut 5> 3
well, thank you very much to whoever or read it, any suggestion can tell me.