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gametrieuk's avatar
6 years ago

ideas for balancing Nightcap

Hi, I'm a huge Nightcap fan, so it can open up a debate about how to improve the character.

SPORE STRIKE: well, let's start with the spore strike, it has a very good damage, but even if the damage is good, it has many problems that came from the last patch, it is now much less and therefore suffers from:

  1. Hit box of the shot at close range with problems;
  2. Very large spread, creation of characters with a smaller selection box, difficult to reach;
  3. Too much gravity in his shoot, he must have gravity, but not as much as he does now.

DUPLO JUMP: In the May patch, it was introduced as a mechanism to reduce airspeed, it is terrible for characters like nightcap, its jump is now much slower, using a very easy target to hit and because of this change, now or parkour is an update indispensable for those who want to do bunny hopping, or who should not be.

ABILITIES: for me, some abilities deserve rework.

  1. Casting shadows: this ability is versatile, but now playing with allies is useful, because everyone will see a bubble and know where they are, but casting shadows is a abilitie that, touching a zombie, is forbidden to lose because using movement control and the zombies. I see that a good solution for this is to remove the movement and camera problems caused by the projected shadows, and make sure that the zombies are unable to use or run inside it, and to allies within it can grant 10% of defense, cumulative with clear coating.
  2. Shsdow sneak: OK.
  3. Fung fu: make it have only 75 damage and only 25% defense, but with a quick activation and without a final stop touch, to make the fung fu a real finisher..

UPGRADES: If these changes are more important, change the price of some upgrades.

  1. Fleet footed: 3> 2
  2. Corrode: 4> 3
  3. Uppercut 5> 3

well, thank you very much to whoever or read it, any suggestion can tell me.

4 Replies

  • Hey @gametrieuk , I really quite enjoy playing Nightcap as well. Something I find annoying is the delay between once Fung Fu has resolved and being able to use Shadow Sneak is too long. That could be lag though ... 

    I’ll suggest possible balancing changes Nightcap could or should get. 

    Spore Strike: Reduce the damage but increase the fire rate. Make the Spore Strikes a bit bigger then they are now. I’m also pretty sure they have infinite pierce. Reduce to about a pierce of 3 or 4.

    Casting Shadows: Reduce damage you and allies take inside the dome. When reviving allies, make it so Zombies cannot see it happening. Make the Dome last a bit longer than it currently does.

    Fung Fu: Make it able to be cancelled and reduce its refresh time ever so slightly. Reduce the noise of the audio cue of Nightcap when she activates this - she’s supposed to be a ninja, not a crazy monkey trying to nag for bananas. Like come on. 

    Shadow Sneak: Give Nightcap 3 charges of Shadow Sneak and remove the delay before being able to activate another one, and allow additional Shadow Sneaks to be used during the ability to reset the timer. However, increase the refresh time for each seperate one. 

    Also, reduce the cost of Clear Coating to 1 upgrade point. 

    Those are my suggestions.

  • gametrieuk's avatar
    gametrieuk
    6 years ago
    @TheSprinter85 I liked the suggestion of 3 shadow sneak, the fung fu is a confusing ability, because I don’t know how to define if it is to do a lot of damage or a finisher, and about Spore strike, since it diminished many problems, what is more the nightcap is inconsistent, you have good damage, but how are you going to hit someone with your damage and your shot in certain situations is inconsistent
  • @gametrieukI do like the thought behind this. I don't think Night Cap should get too many buffs. In my opinion, I think that your ability reworks are good, but the perks need much more tweaking if we are lowering the cost. Uppercut for example would need to have a negative side effect to counter balance it being 3 points. But I do also agree that Night Cap could use a rework in certain areas.

    Edit - Reworded Sentence and Grammar

  • gametrieuk's avatar
    gametrieuk
    6 years ago
    @SundropDot really, he doesn't need a lot of buffs, just be tidy, because now he has practically no chance against more than half zombies, engineer, 80's, pirate, BB, steam blaster, electric slide, wizard, Super Brainz, soldier and space station , but this is because of big problems with comfort and close hit box, along with mechanics that make theirs super predictable, making him go bad, but if he just fix it, everything will be ok

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