Ideas for new characters and/or abilities
While we need other core improvements before anything else, the devs have already mentioned we will be getting new characters in future. The first new zombie looks to be Tim, but there will be others eventually. Why not have a fun thread to come up with new ideas? Some may even make it into the game.
For the zombies, I was thinking of a character that is essentially a 'pet class' like necromancers in EQ or Warlocks in WoW, although with less control over their summons. Perhaps that Gravedigger class that has never made in game yet. The ability I'm thinking of would call up a couple of regular Browncoats, I'm thinking of 2 per use of the ability and 3 with an upgrade. I say 2/3 because 1 Browncoat on its own isn't particularly effective. This would let you use them in any mode, and in vanquish and vanquish confirmed they wouldn't count for scoring but could harass the enemy. For main weapon I was thinking of him shoveling clumps of dirt at the plants, making it a parabolic arc weapon with a slow rate of fire, moderate damage and a slight splash effect. For his other 2 abilities-one would be an AoE buff that would heal any summonables (his own and any of the regular mobile zombies in a large radius), any summonables in the area but at full health would get a temporary speed buff instead, the final ability would be to plant a gravestone that could be destroyed (but would be tough), when the Gravedigger was vanquished they would immediately spawn at the gravestone instead of at the main spawn and this would consume the gravestone and restart its cooldown so it had a delay to be used again after it was invoked. I'm thinking either 100 or 125 health. He would likely be support or possibly defense.
For the plants another fungal character, a puffball, maybe. It would be larger mushroom than the Night Cap. It's main attack would be a slow firing, moderate ranged spore shell weapon that could be charged up to give it a slight increase in damage, but also making it have a burst radius at the target point, inflicting slight damage on any in the AoE. For abilities the main one I was thinking of was for it to 'infect' its main attack so that any zombies or bots that took any damage from the spore shell weapon would be tracked, much like Corn's butter barrage, for a few seconds, but would only track those hit (not an AoE from infected targets), and would reveal their health for the duration of the infected effect. Their second ability would be to release an AoE spore cloud directly around themselves that does moderate damage to all opposing targets close by. Their 3rd ability would be another local cloud of spores that instead of damaging zombies, would reduce the damage all friendly targets in the local AoE until it absorbed a certain amount of damage when it would despawn, a sort of ablative armor cloud. It would have 150 health. This plant would be defense or possibly support.
Anyone have any fun ideas to share with the forums?