6 years ago
Imp and Mech
Could we have it where if we kill the mech, we kill the imp? Similar to garden warfare 2.! Oak and space cadet die upon 0hp so should the imp. Then at that point they run away
Could we have it where if we kill the mech, we kill the imp? Similar to garden warfare 2.! Oak and space cadet die upon 0hp so should the imp. Then at that point they run away
Couldn’t agree more.
Imp ejects with full health instead of relative to the percentage remaining on the mech, too.
It already feels like I die when the mech dies. I don’t know how, but when the mech dies, the plants would somehow be able to kill me before touching the ground or right when I get out of the mech. I don’t know if they fix this or not in the latest patch, but whenever you try to self-destruct the mech, you’ll freeze at the spot making you a pretty easy target. I do like it that when the mech explodes you can escape (since the mech has a two minute cooldown) but I do agree that the imp maybe shouldn’t get out of the mech with full health. I haven’t played imp for a while, but the last time I played him, he was a bit challenging and I couldn’t really 1v1 another plant, making him a glass cannon but without the cannon punch. Anyone else feels like this for imp?
Mech has insane cooldown compared to oak and station and doesn't have health protection like oak's heal and station' shields.
No, this is a horrible idea. Imp has a 2-min cool down plus his upgrade Mech Hunter is still broken & doesn't help speed up his respawn.
Plus the Mech is supposed to be a genius creation of Zombies. Of course there are going to be fail-safes. And for how big a target he is on top of how easy to kill said target, leave the imp alone. The Mech lumbers & towers over things that even Oak/Station can hide behind.
He's not in the same league as Oak/Station & I feel anyone who views them in the same boat to be ignorant. There are too many people crying & complaining who are the vocal minority about things that aren't really issues or they fail to see the full scope.
Just relax. "Oh no! We have to wait another 2x minutes to kill him super quick; that's not enough punishment for a broken cool-down. Let's kill the player who only had a minimum of 75 health too, that'll teach himm to pick a class that needs patching!"
This also isn't a GW game. Stop the comparative analysis crap approach & let new ways of thinking shine. Stop growing old Peter Pans.
I'm neutral on this idea but I do want to say that when my mech was destroyed in Rando's Tuesday, my Imp ejected into the water and was immediately 'vanquished' due to that fact.
@arit0824 Heck, I was laughing when it happened! I wasn't expecting to be vanquished at that precise moment or I'd have moved away from the water!
Well they need to adjust the health for the imp to where they are close to being vanquished after they have been ejected because 95 percent of them will run away after there mech is toast. And regardless if this isn’t gw2 most ideas and concepts like game modes where brought over from the previous games so I don’t see how you don’t see similarities between games