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To me, only the Zombies have attacks which render you completely helpless.
@tristkiss I have to agree with you. You Engineer Sonic Grenades which is usually a vanquish sentence, Imp's gravity grenade which is usually a vanquish sentence, Super Brainz twister (though unintended probably) stopping you from doing much, Zombie stink cloud which can hinder your aiming long enough to vanquish you and then there is the Scientist which when close to you, you are helpless as you are already vanquished.
All the plants got is a puny Citron Shield which a good player can destroy quickly, Rose's abilities in which the enemy can still escape and attack as a goat as well as a time snare which will not stop them shooting, Chomper Goop which also does not stop them shooting. Well, Cacti can put walls up though enemies can simply find a way around it. Maybe it is justified with all the explosives at the plant's disposal (blame Crazy Dave) as well as several defensive traps such as the Chili Bean Bomb, Potato Mine, Spikeweeds, Well, it is not much though they are usually set and ready as a defensive mechanism while the zombies are normally quick effects.
This is the problem as in GW1, the plants are supposed to defend while zombies attack which caused GW2 to still have the same defensive set while having to go offensive as well. This is why the zombies just make the plants seem completely helpless, plants needs more offensive abilities/stats while the zombies are completely offensive. All the plants got for offensive is Kernel Corn, Peashooter and maybe a Citron while the zombies have the entire 7 class zombie cast with a bonus Imp who could be considered a two-in-one!
@VoltScience This is the problem as in GW1, the plants are supposed to defend while zombies attack which caused GW2 to still have the same defensive set while having to go offensive as well.
Yup, I believe this is the heart of the problem with GW2. Plants really aren't well suited to offense. And then the game devs basically compounded the problem by giving the plants the poorly designed offensive maps. Maybe it's some form of payback? I know there were a LOT of people who felt playing as Zombies in GW1 was unfair, so the devs, just went too far trying to make amends.
- Anonymous10 years ago"Playing as the Zombies in GW1 felt unfair"
*Looks at the non-patched Super Commando and Palentologist
Sorry, but I have to disagree with you on this one, as the Zombies had two incredebly broken characters that were just frustrating to play against. Even the Fire Chomper, the bane of my All-Star existence was less frustrating to deal with. Altough not as broken as the Rose, they definitivly shared the same level of being annoying and ruining the fun for others. (You should know by now that I hate the GW1 Super Commandos)- 10 years ago
Roadie Z was my favourite beta character, and it was only after the game was released and someone killed me with it I realised it blocks out abilities and would explain why I was dominating everyone with it.
Fully upgraded with the overheat upgrade and two damage upgrades it's insane, and once you're better with it you don't even need to hold down fire you can just pulse it because who's going to kill you though that?! It is ridiculous, but I loved it before I knew it was ridiculous so on that basis alone I hope it stays like that.
Zombies are going to need something up their sleeves and I think this guy will be it 🙂
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