Forum Discussion
I'm so happy about the Freezing nerf and the Imp Grenade nerf! 🙂
I hope during the next rebalance they increase Rose's health, that class is a joke now -_-
- pandareno19998 years agoHero+
I think rose's health, as a class, is just fine at 100/110. She has a massive "get out of jail free" card. Some of them are more survivable than others, I will give you, but those just need to be played with more skill. The charged shot roses are ridiculously powerful in skilled hands. Default rose, even I can do very well with, with the higher level upgrades. I've had many occasions when I needed to switch to an imp and wait for a mech call in order to take out a rose that is mercilessly harassing the entire defending team.
- 8 years agoRose is definitely only a "joke" in the hands of a less experienced player- an experienced player can terrorize the Zombies in Turf Takeover and is still capable of being a real monster in some other game modes as well.
- 8 years ago
The twister had a hard counter ability from literally every plant with exception to the sunflower and Sunflower is pretty awful compared to the Scientist. Astronaut outclasses every sunflower as it has superior ability choices while not having gigantic head, and the shotgun scientists can play in a way sunflowers just cant. I'm not defending super brainz, the mobility and health combined are a major problem (as with Citron). Rooftop dwellers with 200 hitpoints shouldn't be a thing. But the twister wasn't really a problem IMO as it awards aggressive behavior with the super brainz and not camping.
Also rose requiring "good hands" or "skill" is laughable. All it requires is the homing upgrade and it becomes the easiest class in the game to get vanquishes and streaks with, just jump and spam the homing missiles. Stock Rose could do with a nerf, the buff to 30 rounds was unjustified.