8 years ago
Latest zombie meta.
Stompadon, going viral, fossil head, buffed up trickster with rust bolt. clearly a pay to win deck. But, since the developers want to keep making the zombies stronger, protected, untrickable.. Why n...
@saintlydevilis Let me give you a small example. Let's say you are a boxer, and you are facing someone who is twice as big as you. What are you going to do? Try to knock him out by brute force?
-Is it possible? Yes, yes it is.
-Is it going to be hard? You can bet on it.
All sides and classes have their advantages and disadvantages. If you try, for example, to beat an armored zombie (like an All-Star Zombie) with a couple of small plants (Like Shrooms or beans), well... you are going to have a bad time. Same thing happens here.
Zombies are the big guy. They are strong and hit hard. If you play close attention to them, you'll see that they are meant to be the aggressors. Zookeeper, Aerobics Instructor, Overshoot, Frenzy, Armored... etc. You CAN beat them by brute force, but that's exactly what they wan't you to do because they are good at it.
Plants are the small guy. They can hit hard, of course, but most importantly they are smart. They know they have a natural disadvantage against the zombies (it is the lack of feet if you were wondering :P), so they have a lot of ways to "sneak" damage past the zombies, and directly into the Zombie Hero. Mirror-Nut, Astro-Shroom, Grapes of Wrath, Sportacus, Admiral Navy Bean, Attacks next door, Strikethrough, Bounces, Transformations, Insta-kills (Briar Rose, Winter Squash, Chompers) etc, are ways that they can deal with these big guys and affect the enemy hero directly.
This is all speculation and theories, but maybe you are not using your resources efficiently.
The best advice I can give you is:
Can you kill it? - If yes, do it. It will prevent the enemy Heroe from buffing it.
........................- If no, ignore it. Focus your power in another lane.
But... be certain that you CAN indeed kill it. Even if the Zombie player saves 1 brain for the Trick Phase, consider that he may be baiting you into a disadvantageous position, waiting behind the other screen with a malevolent smile for the moment the can say... "FOOL!! YOU JUST ACTIVATED MY TRAP CARD!! (Shrinking Ray / Escape Through Time / Rolling Stone / Barrel of Barrels / Acid Rain / Cut down to Size / etc)"
Remember: Work smarter, not harder.
Thank you for your time and trouble in writing your reply. I have been using, freeze, briar rose, healing etc.. But, unless you get one of those key cards which there is a small amount of in to your usable deck hand then you are screwed. I try to make my decks with 4 or 3 of each card, and a fair amount of early play low cost cards- again crucial in the current meta. But, the OP zombie cards, are not a small amount of cards, but loads. I've been playing a long time, and this current meta of the colossal cards is ridiculous. Yes, it's possible to win as not every is using these cards, but since the release its increasing. I don't pass a turn because, I think I'll get that zombie next turn. I know I need to kill it, bounce, freeze, give the hero damage this turn. But if my puny cards aren't appearing, or I don't have the ALL the latest super rares and legendaries from colossal because the packs I open don't deliver them, and I can't afford to buy. After playing, and collecting for all this time it's kind of annoying, and very gutting I do all the quests, all the events..I don't get the adverts to grind for gems that way. I'm not alone in thinking the zombies are getting an easy time of it. Zombies are suppose to be brainless bodies that want to eat us, but these zombies seem to sharp, smart, super strong, fast, and once they've eaten all the plants.. There is nothing left for them to eat. So what happens then? They eat each other? Die?
this was the deck I used last season. As you can see it's built on the zombies, hurting themselves. I know this deck is not strong enough this season, it can still win some matches, but I need a stronger deck this season.
@saintlydevilis wrote:Zombies are suppose to be brainless bodies that want to eat us, but these zombies seem to sharp, smart, super strong, fast, and once they've eaten all the plants.. There is nothing left for them to eat. So what happens then? They eat each other? Die?
You killed me with this part xD
I guess they are like the World War Z kind of zombies (those that could run-upstairs xD). I don't know, maybe they just re-die when they have nothing to do.
Ok, now we are going somewhere. I personally don't like Spudow. His playstyle seems a little bit... odd. I mean, Guardian is mostly about buffing the health of the plants and Kabloom is mostly pure face damage. I only have 2 decks with him, a nut and a berry deck.
One thing that I like to do, is to gather as much synergy as possible. This means that if I plan in creating a Berry deck, it is going to be a Berry deck all the way through. (Except for some specific cards like Wall-Nut Bowling). But this is more of a tempo deck, playing as many cards as possible on every turn until a finisher comes and ends it all.
As a zombie main I am completely aware of the potential than the zombies can achieve, so I prefer to play control decks whenever I play as Plants.
Here are some of my favorite decks. You may or may not have all the cards, I just want you to see the playstyle that I like to use.
This is a very greedy deck, since I lack early game cards. The idea is to use the Primal Sunflower, Solar Winds and the Sunflower from the Sunflower Seed to play my big cards as soon as possible. Rose is pretty good at creating control decks, because of her superpowers, so I enjoy playing with her.
Similar concept here, just with Solar Flare.
Another small thing that I like to do, is to just include 3 copies of some cards. Most of the time 3 copies of a card is fine, except for those absolutely-need-to-include cards I keep 4 copies in the deck (like the Tacos). This gives me 1 or 2 different options that I can include in my deck, and more options = better plays.