5 years ago
Let’s Boycott
All fellow players, we must face the truth. The devs on this game have constantly failed us and completely ignore what we say so I suggest we don’t support this stupid game until they start fixing al...
All I wanted was GW3 ☹️
While this is not GW3, I want this game (and its developers) to unleash its potential to be as close as it can to a GW3 equivalent game. It's a spinoff of the series but I want it to be just like GW3. Currently the game isn't quite there, is it?
Honestly, I gave up on BfN about a month ago and have played since then.
I would have to say that I feel like the decisions made in the design of the game as well as decisions made after the launch of the game ultimately were the cause.
I understand that EA, as a publisher, has deliberately tried to squash the idea of anything other than a “live service” style game and that usually means that instead of occasional drops of decent amounts of new content we get a slow drip feed of things and a focus on making players feel like they need to log in everyday to grind towards some goal.
That was strike one for me- I don’t want another demand on my limited time by a video game, I want a game which I can play at my own pace. I don’t care about the grind but I do care when a game demands that I grind every day or be penalized.
Strike two was the fact that the game has had all challenge or skill-based demands removed from it in order for maximum appeal. No hard mode, no crazy mode, no consequences for getting vanquished in Ops, no customizable private play options and a small selection of maps and areas quickly caused the game to become boring and repetitive for me.
Strike three for me was when they broke Turf Takeover by reducing team size, reducing the TTK, and reducing the capture times for stationary objectives all at the same time and then leaving it that way for months turning that mode into a frustrating mess for defenders. During that time the game deliberately trained me to view the mode as frustrating broken and unfun to play and I learned to stop playing what had previously been my favorite game mode. When they finally restored proper team size it was too late for me and I couldn’t bring myself to return to that mode.
I think the final strike was the addition of AI to PvP, a move which not only broke matchmaking and resulted in teams being 75% or more bots but also broke some of the daily PvP challenges since the bots don’t count towards completion.
There were other things as well to be sure, little things which showed a lack of planning or play testing, but suddenly one day I found that when I loaded up the game and logged in towards the middle of June I realized I absolutely didn’t want to have to do another set of character challenges which I had already done, that I was disgusted by the daily PvP challenges I was given, knowing that I’d struggle to find the actual players which would count in the swarm of bots, and that I was done with the game completely.
It really is a shame because I really wanted to like this latest installment but I understand now that this franchise will probably never again give me a game which I’ll find challenging and will be able to enjoy playing.
@realitysquaredThe game has been downright broken simce launch but all popcap has done is add more microtransactions and bugs, they had to pull a map because they released it buggy and broken just so they could keep the already small player count around, the launch was an absolute cluster truck barely any marketing and the games practically been on sale since day (they literally know the actual price is bull and guess what the xbox store reviews are gone what the actual *bleep*!), and the only ones who actually bought this mess were people who played the first two and with this type of buisness model for bfn and pvz 3 I would rather just have the series fail then keep going as this butchered frankenstiens monster.