Let's talk about shields.
Shields are essential for team-based games such as BfN. But to no-one's surprise, some shields work better than others so I wanna discuss every shield and how well they do in team fights/chokepoints (Grab a drink, this post is huge!)
Citron's Peel Shield.
Arguably the best in the game. Huge health pool (600HP) gives it amazing offensive and defensive properties. Because of it's adequate surface area and damage absorption, it can be used on attack to help Plants push forward and force defenders to fall back. On defense however, it's not as great as on attack. While it can take a huge beating, it's surface area is simply not big enough to defend as many teammates as possible. A notable con is it's blind spots. Citron is completely defenseless anywhere that's not in his FOV. I'll set this scenario - A flanking Soldier uses a ZPG behind the unwary Citron, who is respectively vanquished by the Soldier. His team is now vulnerable to attacks. Smaller * include that of which Citron can't attack while using it; teammates can provide cover fire for the Citron so that isn't a problem (unless he is being bombarded by Zombies). It also takes some time to recharge to full health but Citron has very high HP so he could manage a while without it. It's biggest pro is that Citron moves with it. As I mentioned before, a large, moving shield is SO great for moving teams through chokes and onto objectives in team fights. The movement is initially slow but there are upgrades and Rose's Arcane Enigma that negate this. Other pros are as I mentioned before are it's high health and decent size. In conclusion, Citron's shield is great! Make sure you use it only when you need to as that health doesn't regenerate very fast.
Corn's Shogun Guard
Well... it's a Personal Shield to start off so it's low health pool (75HP) is respectable. The reason I don't think 75HP is good enough is because the shield doesn't completely protect Corn. Most players will notice his lower body is his weak spot which is left exposed by the shield so they shoot there instead of at the shield, completely negating the shield's functionality (the shield can catch a few bullets from the weapon's bullet spread). It only has 2 small pros - Corn can move and shoot while using it. Because the shield has small HP, he these pros don't go very far at all. * include slow recharge when destroyed, low HP, small protection surface area and low movement speed. In conclusion, all I think Corn needs is either a shield HP boost or bigger shield.
Super Brainz' Alpha Better Shield
For a personal shield this is a much better than Shogun Guard, correcting almost every problem that the latter had. It has a faster recharge, faster movement speed, more HP, bigger surface area. With the Extra Special upgrade, you can even attack with shield up! A significant con is how defenseless he is when it breaks. When it does break, SB is literally a sitting duck waiting for death. Hyper Jump Thump will not always close the gap between him and enemies Cacti and other longer ranged plants have a huge advantage. When it breaks, being able to deal huge damage to him while he literally cannot touch them. However it's recharge is pretty fast as I said before. In conclusion, his Personal Shield is good as it can move him through chokepoints quickly and safely. The only bad thing is that SB's character design limits can screw him at chokepoints and team fights if it breaks.
Space Cadet's Asteroid Shield
Another Personal Shield, intended to protect the Space Station and fellow Space Cadets. 125HP is good but what's busted is there are 3 of them making for 375 total shield HP. These shields also have good surface area so they can protect the Space Station from almost every direction. They can also shoot through the shields which is a nice pro. A con is the shield's very long recharge time. Space Station has a huge hitbox. It's also a top-priority target to Plants so straying without shields against many Plants is dangerous. A smaller con is that it can't defend from above and below. Garlic Drones can take advantage of this and when using Crater Maker, Plants can shoot at the weak spot. In conclusion, these shields are good at protecting Space Station but there could be a few improvements.
All Star's Dummy Shield
Others would argue that this shield is the best in game (In my opinion, Citron's is better). What's funny is that this shield is like the opposite of Citron's shield. This shield can't move whereas Citron's can which is a con. This shield shield has an easy counter (the Dummy) whereas Citron isn't easy to counter which also a con. This shield has lower HP which isn't ideal for a defense shield in a team fight. Now, everything that this shield does right. Massive surface area which is amazing for defense and offense. The shield has a long duration and a respectable recharge time. This shield has no blindspot (This is the one feature that every other shield doesn't have) which is also amazing. This shield excels in temporarily protection teammates in chokepoints. It suffers in team fights from huge focus fire and priority. In conclusion, this shield can contest for best in the game for it's amazing defense properties.
A side note is that shield physics in this game. Splash damage that isn't directly absorbed by a shield still does damage to the shield user which odd. For example, if a Peashooter outside of Dummy Shield's dome shoots Pea Cannon to the floor and a Zombie is inside that dome, they still take damage which doesn't make sense. I hope this is fixed soon.
Which do you think is better? Citron's offense shield? Or All-Star's Defense Shield? Lemme know 😉