Forum Discussion
If im being honest, the only changes that the Mech needs are the armor and a small buff to missile madness.
The armor will allow the mech to truly become Imp's source of power, since it will be able to... y'know, actually SURVIVE long enough to cause chaos.
- 5 years ago
So here's what im suggesting:
IMP:--Impkata has 50% increased movement speed to allow Imp to actually survive the duration of the Imp spin.
--No longer loses accuracy when jumping, so imp can actually HIT TARGETS while remaining mobile. (neccessary change: Imp MUST remain mobile or he WILL die, and the "arm day" upgrade barely affects anything, and SHOULD NOT be a "necessary to equip" upgrade. it should be an UPGRADE, not a necessity.)
Z-MECH:
--Mech regains its armor: 50% Damage reduction on Any armored part, NORMAL damage on unarmored parts (The middle section connecting the bottom to the top.) And CRIT damage on highly fragile parts (the glass cockpit). (Neccesary change, the mech ABSOLUTELY NEEDS THIS. Without it. the Mech quite simply has ZERO survivability. If plants aim well, the mech can still go down fast, but it now actually takes effort to aim for weaker points.)
--Missile Madness no longer has splash falloff. hitting an enemy DIRECTLY with the rocket does crit damage, but ANYONE within its radius takes the full 25 damage damage. 20 seconds recharge to 30 seconds recharge. Mech can use up to 3 missile barrages per mech if its 30 seconds. (The missiles are innacurate, dont move that fast, have an "alert" sound before firing, and have a delay before firing, so i think this is a pretty fair change.)
--Bionic Bash now has built-in knockback. (you're punching the ground with presumably hydraulic force, things are GOING to get knocked around in there. the upgrade can serve as an even BIGGER knockback.)
--Robo-Laser: Bit of a tricky one, but maybe a slight damage increase so that it can actually vanquish citrons and snapdragons instead of just doing half of their HP and then going down. (do NOT touch the projectile drop. The mech is MEANT to be dangerous at ALL ranges.)
- 5 years ago@Mysterymaster_OP I like most of your changes, I just don't agree with bionic Bash and no damage drop off on mech if it were to be introduced. It would simply make imp op.
- 5 years ago
yea, now that that i think about it, ill edit that. thanks. thought TBH i dont think they're adding damage dropoff anyway so...