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Indeed. In GW 1 it was one of the best characters! Now it was NERFED! 5 Ammo and 60 dmg! Before it was 66 dmg and 6 ammo!
It actually was 60 dmg and 5 ammo, but that was without the ammo and damage upgrades. The upgrades were really easy to get in GW 1, so maybe you forgot, but it will be 66 dmg and 6 ammo again once you level the camo Cactus up to Super Elite.
- 9 years ago
@dortis wrote:
It actually was 60 dmg and 5 ammo, but that was without the ammo and damage upgrades. The upgrades were really easy to get in GW 1, so maybe you forgot, but it will be 66 dmg and 6 ammo again once you level the camo Cactus up to Super Elite.
There is no ammo upgrade it is replaced by the penetration upgrade. Putting the zoom in upgrade also helps alot.
- 9 years ago
Hate Camo cacktus. The zooming is very slow and has to keep re-zooming on every shot. The pointer shot also jump up after every shot. It's pain in the butt to readjust.
Looks they try to simulate a real snipper but real snipper kill one person with one bullet if hit on the head. If they expect player went through this pain, they should make zombie dead if shot in the head, just like a real snipper. If this is over power, then make it critical hit so at least 2 bullets in the head.
- 9 years ago
If you think the Camo Cactus has a slow reticle focus then you certainly are not going to enjoy Captain Squawk as his is far slower than that of the Camo Cactus.
Both Class variants are intended to take a bit more skill and patience and both are intended to function from long to extreme range. The slower reticle focus is for game balance since both characters are capable of dealing large amounts of damage from extremely long ranges- on the Moon Base Z map I was able to snipe Peashooters back near their spawn area using Captain Squawk from a high vantage behind the first Tombstone and while they were returning fire their shots were falling short by several meters so I was taking no damage in return until they wised up and started pushing forward.
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