I feel this way about some maps, but some maps also have breakable cover like fences and boxes.
Currently the only paranoia I'm experiencing is when I see several rose icons in the far distance. With a lot of competitive MP shooters, the long range game seems to reign supreme, encouraging players to engage in mid to CQC makes for a more fun and challenging experience in this case only because of how colorful and visually entertaining each class/variant is...except when you see several roses in the far distance. haha.
The cluttered/cramped feel in this case helps to elevate the drone abilities of Dead beard and Cactus more.
I have no played GW1 so I can't make any comparisons without talking out of my tater.