Forum Discussion
First of all, Scientist is NOT a support class. The developers once stated that he's supposed to place down a heal station, warp in close range a destroy the plants, taking their focus away from the garden, in order to enable him to deal massive damage to the defenders, especially the Cactus, which he's supposed to counter. Kinda like the Scout from TF2. And the damage profile is only 50 (52 with the upgrade) points, even if you stuff the gun down their throat. I'm not trying to be rude, but this time, you're telling a bit of nonsense. Or you're just going for the funny 420-reference. However, I agree that it's far easier to hit the full damage blast than in GW1. But their are easy ways to counter him. Peashooter. Hyper and abuse your splash damage. Citron, EMPeach him, when he regains control, use your shield to tank 1 1nd 1/2 blast from his gun and finish him. I suggest you use Citron if Scientist annoy you, he's by far their best counter. Chomper: Fire Chomper, 'nuff said. Corn, use Hosk Hup if you see a Scientist warps towards you, it will shred him. Sunflower isn't supposed to enter close ranged gunfights without help anyway, but you can find a Citron to be your bodyguard. Cactus has Potato Mines, place them around corners, even experienced Scientist mains fall for the seemingly easy kill (including me). Rose, use your Arcane Enigma to deal between 60 and 80 points of damage, the goatify him. Doesn't work all the time, but if you pull it of, it's pretty damn embarrassing for the Scientist.
- 10 years ago
Scientists don't annoy me, I am the Scientist.
- 10 years ago
The only time I get annoyed facing a Scientist is when I play a Sunflower, because as soon as one warps in it's over. It's especially annoying to play Vampire Sunflower and hit every single shot and still die thanks to his burst damage.
The warp is what makes the Scientist deadly as it plays to his strengths.
A good Scientist will know his spacing and how to use it effectively.
- ApprovedAnonymous10 years ago
I really don't understand how the scientist is NOT supposed to be a support class. I mean he's a healer, the only healer on the zombie team. The reasoning that he can drop a heal station and destroy plants is a terrible design choice then. I mean a sunflower can drop a heal plant, but obviously can't go all rambo style into any group and just wreck them. If this is indeed their logic behind the scientist then it absolutely needs to change one way or the other. Either make the sunflower more of a killer, or make the scientist an actual support class, like he should be. I don't get it. If he's not support, then who is support on the Zombie team? I mean the plants have Sunflower, and Rose... The Engineer isn't much of a support class because I feel his moveset really mimics that of the peashooter. His blaster ability is just like the gatling gun for the pea, and the engineers jackhammer is very similar to the peas hyper (minus the jump). The only real difference is the third ability with the stun vs chili bean bomb. But the Engineer can definitely put out some quick damage as well.
The zombies need to be put into roles, and the devs then need to make roles for the zombies, because right now all of them are attack. That's the reason why Zombies are so capable of pushing back the plants even when the zombies are defending in turf wars. Because they're all attack. They march right up there and can push the plants right back to the spawn point and hold them there. On release the Rose alone was capable of doing that and I was in matches where that was happening. But that was just the Rose doing that. It's not like the plants as a whole were capable of doing it. They aren't quick burst damage characters, and a lot of their abilities are for defense only or leave them completely stationary. Cactus mines are pretty useless going on the offensive, same with chompers spikeweeds. Cactus' wallnuts? Definitely not offensive and his cactus drone definitely isn't something thats all too useful when you're trying to push out of your own spawn point.
I don't know if the devs are just giving the zombies their day in the sun after what happened with Rose or what... But at some point it needs to change, and even out.
- 10 years ago
You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
But for now, Sunflower is no match for Scientist and it's variants, neither are most of the plants team. It's why I haven't bothered to level any Sunflowers up because it doesn't make a difference how many upgrades you have, it'll still drop in less than a second.
- ApprovedAnonymous10 years ago
@Zaheen1337 wrote:You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
But for now, Sunflower is no match for Scientist and it's variants, neither are most of the plants team. It's why I haven't bothered to level any Sunflowers up because it doesn't make a difference how many upgrades you have, it'll still drop in less than a second.
I felt this way about Sunflower in GW1 as well. She's not sturdy and never has been. This is not new. She was never equal to the scientist and I don't think she's meant to be (but only the devs can say for sure). The only difference is that you used to be well compensated point wise for playing her. Support points took a real hit in GW2 and I find that incredibly disappointing.