Forum Discussion
I really don't understand how the scientist is NOT supposed to be a support class. I mean he's a healer, the only healer on the zombie team. The reasoning that he can drop a heal station and destroy plants is a terrible design choice then. I mean a sunflower can drop a heal plant, but obviously can't go all rambo style into any group and just wreck them. If this is indeed their logic behind the scientist then it absolutely needs to change one way or the other. Either make the sunflower more of a killer, or make the scientist an actual support class, like he should be. I don't get it. If he's not support, then who is support on the Zombie team? I mean the plants have Sunflower, and Rose... The Engineer isn't much of a support class because I feel his moveset really mimics that of the peashooter. His blaster ability is just like the gatling gun for the pea, and the engineers jackhammer is very similar to the peas hyper (minus the jump). The only real difference is the third ability with the stun vs chili bean bomb. But the Engineer can definitely put out some quick damage as well.
The zombies need to be put into roles, and the devs then need to make roles for the zombies, because right now all of them are attack. That's the reason why Zombies are so capable of pushing back the plants even when the zombies are defending in turf wars. Because they're all attack. They march right up there and can push the plants right back to the spawn point and hold them there. On release the Rose alone was capable of doing that and I was in matches where that was happening. But that was just the Rose doing that. It's not like the plants as a whole were capable of doing it. They aren't quick burst damage characters, and a lot of their abilities are for defense only or leave them completely stationary. Cactus mines are pretty useless going on the offensive, same with chompers spikeweeds. Cactus' wallnuts? Definitely not offensive and his cactus drone definitely isn't something thats all too useful when you're trying to push out of your own spawn point.
I don't know if the devs are just giving the zombies their day in the sun after what happened with Rose or what... But at some point it needs to change, and even out.
You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
But for now, Sunflower is no match for Scientist and it's variants, neither are most of the plants team. It's why I haven't bothered to level any Sunflowers up because it doesn't make a difference how many upgrades you have, it'll still drop in less than a second.
- ApprovedAnonymous10 years ago
@Zaheen1337 wrote:You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
But for now, Sunflower is no match for Scientist and it's variants, neither are most of the plants team. It's why I haven't bothered to level any Sunflowers up because it doesn't make a difference how many upgrades you have, it'll still drop in less than a second.
I felt this way about Sunflower in GW1 as well. She's not sturdy and never has been. This is not new. She was never equal to the scientist and I don't think she's meant to be (but only the devs can say for sure). The only difference is that you used to be well compensated point wise for playing her. Support points took a real hit in GW2 and I find that incredibly disappointing.
- 10 years ago
Couldn't agree with you more, but in the first version she was always defending so reviving a Cactus, Peashooter and Chomper helped the team a lot, healing a Pea Gatling, Chomper and Cactus whilst they were doing their thing made them dangerous.
Sunflower is the first to go in this version, she is targeted first because that's what you do to a healer if you have any sense, and the time it takes her to respawn and get back into action is too long, poor balance means all the plants are usually crippled and running away and then the whole process repeats itself. I don't really know what is so difficult to understand.
Zombies have more firepower and burst and can kill any plant with almost any class so much easier due to health differences. There is no comparison, and there's players who are saying they've played in competitions and teams and all that jazz and think they can tell me that this game is balanced and that I'm bad?
I mean I totally get it, I love the game because of its variety and differences, it isn't boring like other games but surely there has to be some sort of balance and counter to various classes, each side needs similar everything else it's just not going to play out evenly, ever.
- ApprovedAnonymous10 years ago
@Zaheen1337 wrote:You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
You know, I'm not a "Zombies Lover" by any means. I've got 50 hours of playtime in this game, and I've played the Citron class for 30 hours, the Camo Cactus for 7 and Kernel Corn for another 7 hours. The only Zombies that I've promoted and played more than an hour are the default Super Brainz, Marine Biologist and the Scuba Soldier, is that making me a Zombies Love by your definition. And for the sake of it, I agree that Marine Biologist has it all too easy right now. But I don't think its entirely because of the his primary. SURE, it's way easier to hit full damage shots now and it needs to be toned down or made more difficult, but a nerf to his speed and or warp could reduce his effectiveness a lot. And part of it is accepting that the marine Biologist will usually win close quarter engagements. I always got my * kicked by the Fire Chomper in GW1, but I realized that I can't and should't beat the chopper at close range, so I adapted and used to Engineer to counter him. You can just switch to any Citron and counter both Super Annoyanz and the Scientist. Dos this mean, that I don't want the Zombies go get nerfed or the plants to get nerved. But instead of increasing the Plants damage capabilities at close range to counter the Scientist, why not reduce the HP of both the Imp and Super Annoyanz and reduce the Scientist self heal from his abilities? Because an increase in TTK is the worst thing that could happen to this game. But as always, it's my opinion, yours may differ and I won't force you to accept mine
- 10 years ago
First Marine Biologist do 50 damage max without damage upgrade per shot. For a total of 300 damage per clip (without ammo upgrade) And that assuming you hit both his projectile and his shotgun splash. Which is not the easiest thing to do. Get ur fact straight. That only a two shot against a rose and a sunflower (although it a easy three shot against a 125 health class and a possible 3 shot against corn if marine biologist aim is good)
Second,plz stop comparing scientist and sunflower between each other because the only thing similar to them is that they can both heal. Scientist is a close ranged assassin with a self-heal,which also have the options to go in a more "supporty" way with heal beam. While sunflower is a full-on medic with a decent primary and sunbeam that it good at any range.
I'm not saving that marine biologist shouldn't be nerfed,he clearly do,I'm just telling you guy to stop over blowing the imbalance between the plant team and the zombie team, I don't want next patch to end up the another ways around with plant being OP.