Forum Discussion
You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
But for now, Sunflower is no match for Scientist and it's variants, neither are most of the plants team. It's why I haven't bothered to level any Sunflowers up because it doesn't make a difference how many upgrades you have, it'll still drop in less than a second.
@Zaheen1337 wrote:You know I agree with you, and anyone with half a brain cell agrees with us both, but the majority are zombies. They are both brainless and mindless...
Once you get tagged by a zombie and feel it's true power, you become a zombie...I'm almost turning to that side as well and when I do, I'll be defending them like they're my babies.
You know, I'm not a "Zombies Lover" by any means. I've got 50 hours of playtime in this game, and I've played the Citron class for 30 hours, the Camo Cactus for 7 and Kernel Corn for another 7 hours. The only Zombies that I've promoted and played more than an hour are the default Super Brainz, Marine Biologist and the Scuba Soldier, is that making me a Zombies Love by your definition. And for the sake of it, I agree that Marine Biologist has it all too easy right now. But I don't think its entirely because of the his primary. SURE, it's way easier to hit full damage shots now and it needs to be toned down or made more difficult, but a nerf to his speed and or warp could reduce his effectiveness a lot. And part of it is accepting that the marine Biologist will usually win close quarter engagements. I always got my * kicked by the Fire Chomper in GW1, but I realized that I can't and should't beat the chopper at close range, so I adapted and used to Engineer to counter him. You can just switch to any Citron and counter both Super Annoyanz and the Scientist. Dos this mean, that I don't want the Zombies go get nerfed or the plants to get nerved. But instead of increasing the Plants damage capabilities at close range to counter the Scientist, why not reduce the HP of both the Imp and Super Annoyanz and reduce the Scientist self heal from his abilities? Because an increase in TTK is the worst thing that could happen to this game. But as always, it's my opinion, yours may differ and I won't force you to accept mine
- 10 years ago
First Marine Biologist do 50 damage max without damage upgrade per shot. For a total of 300 damage per clip (without ammo upgrade) And that assuming you hit both his projectile and his shotgun splash. Which is not the easiest thing to do. Get ur fact straight. That only a two shot against a rose and a sunflower (although it a easy three shot against a 125 health class and a possible 3 shot against corn if marine biologist aim is good)
Second,plz stop comparing scientist and sunflower between each other because the only thing similar to them is that they can both heal. Scientist is a close ranged assassin with a self-heal,which also have the options to go in a more "supporty" way with heal beam. While sunflower is a full-on medic with a decent primary and sunbeam that it good at any range.
I'm not saving that marine biologist shouldn't be nerfed,he clearly do,I'm just telling you guy to stop over blowing the imbalance between the plant team and the zombie team, I don't want next patch to end up the another ways around with plant being OP.