Forum Discussion
He does plenty fine at healing.
- xcrimsonlegendx11 years agoSeasoned Ace
@eternaldragonx wrote:He does plenty fine at healing.
Sure... it does alright but nowhere near as effective as the Sunflower. You don't see any Scientists doing a triple circle jerk walking around with other scientists constantly healing each other making them nearly impossible to take down. The point was that he does okay as it is but he's not really that great at healing people.
- ApprovedAnonymous11 years ago
You don't see the flower go on a killing spree like the chemist or marine biologist either. BTW do you have to switch to the zombies every game? I played with you last night and every match you were on the zombies. Give the plants a little love. It looks like you are a zombie fanboy.
- xcrimsonlegendx11 years agoSeasoned Ace
@kevmo3333 wrote:You don't see the flower go on a killing spree like the chemist or marine biologist either. BTW do you have to switch to the zombies every game? I played with you last night and every match you were on the zombies. Give the plants a little love. It looks like you are a zombie fanboy.
Actually I was only switching to play with my two friends in the party who needed to level up their zombie characters, as a max rank player I generally just play with whatever team I'm put on when I play alone but if I'm with friends I do whatever I can to play with them. Trust me, I play with the plants plenty, I especially love my Camo cactus and fire peashooter.
- 11 years ago
Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
- xcrimsonlegendx11 years agoSeasoned Ace
@OverclockdToastr wrote:Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
I see your points and you're right I guess the scientist shouldn't be able to heal quite as well as the sunflower but something should be done to make it more reliable at least. Getting the Scientist to level 30 without using massive skip challenge stickers was a pain in the ass. The "Heal X teamates Y times" or "Heal so many different teammates in one session" challenges were terrible. You'd see some joker with nearly no health at all, come up to him and drop a healing station and then watch as he just jumps over it and keeps going to his death. Then if you're lucky enough and one guy stops you might get 1 or 2 little pips towards your 20 or so heals needed to complete the challenge whereas the sunflower can heal twenty times in a matter of minuets.