Forum Discussion
@OverclockdToastr wrote:Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
I see your points and you're right I guess the scientist shouldn't be able to heal quite as well as the sunflower but something should be done to make it more reliable at least. Getting the Scientist to level 30 without using massive skip challenge stickers was a pain in the ass. The "Heal X teamates Y times" or "Heal so many different teammates in one session" challenges were terrible. You'd see some joker with nearly no health at all, come up to him and drop a healing station and then watch as he just jumps over it and keeps going to his death. Then if you're lucky enough and one guy stops you might get 1 or 2 little pips towards your 20 or so heals needed to complete the challenge whereas the sunflower can heal twenty times in a matter of minuets.
I was just the opposite. I used more skips for sunflowers because they were so underpowered. With scientists, I usually just pop a heal station down where people tend to camp.
- xcrimsonlegendx11 years agoSeasoned Ace
@AWMaxSterling wrote:I was just the opposite. I used more skips for sunflowers because they were so underpowered. With scientists, I usually just pop a heal station down where people tend to camp.
Guess I just had bad luck then, every time I drop a healing station people seem to try to avoid it at all costs. I usually try to avoid dropping them mid-combat in a garden because they tend to obscure your vision making it harder to fight and see plants that are coming.
I used almost all of my collected skips on the Sunflower, went from level 17-20 when I was going for the first level cap.
- 11 years ago
I always place the heal station behind cover, so they heal when they take cover. There's always places on the maps where zombies all bunch up and fire from. That's where I concentrate my efforts.