Forum Discussion

xcrimsonlegendx's avatar
xcrimsonlegendx
Seasoned Ace
12 years ago

Might the Scientist get some better healing tools in future updates?

As it is, the Scientist is the only healing class on the Zombie team and he does a poor job doing so.

Trying to get any healing challenges completed as a Scientist is an exercise in frustration management. Either your teammates ignore heal stations entirely and you have to plunk them down right in front of them and hope they stay still long enough for you to get the 10+ coins alerting you that you've actually gotten one "heal" towards your goals or you toss a giant heal "bomb" that either doesn't even launch correctly or if it does, it rolls away from your teammates you mean to heal altogether.  Not to mention the heal bomb should probably damage plants as well as heal zombies, why anyone thought replacing the already weak sticky explodey balls with a non-damaging skill was a good idea I don't even know, nobody uses that cumbersome piece of junk.

Then on the plants team you have an epically efficient healer, the Sunflower. She can tether herself to her teammates and follow them, ensuring they get healed and she gets the points she needs for healing and can even do so through walls and other obsticals leaving her safe and her teammates healed constantly. It almost feels as if it heals faster than the Scientist's healing stations also. Her other skill is nearly as good, it plops out sundrops that actually home in and are absorbed by the nearby players just by walking past a her heal flowersguaranteeing she gets her 10+.

If the next DLC has more skills for us to collect, the Scientist needs a better healing ability. One that can compete with the Sunflower, as a Scientist player I love playing support and reviving teammates and keeping them in good health but his skills as they are make it incredibly difficult to do so. I'd suggest some kind of purple aura or raditating shockwave ability that the Scientist can activate that heals anyone inside the immediate area around the character, so he can follow people around and heal while on the move. Or a straight up knockoff of the heal beam with a purple tether instead of a golden one.

14 Replies

  • xcrimsonlegendx's avatar
    xcrimsonlegendx
    Seasoned Ace
    12 years ago

    @OverclockdToastr wrote:

    I agree that it is annoying, having a low-life team mate run past the healing station, I was experiencing this even before level 10; but I think it's fine. When you get up to the high levels, I can see how challenges can become a chore, but thats what they are - challenges! At that level I would expect that they get a little annoying and harder to complete.

    At the same time though, I can see the points are mostly about your teammates not really caring about the heals. It really comes down to coordination and who you have on your team; unfortunately it would be harder with teammates like this to complete those challenges.

    Good thing they made skip challenge cards much easier to get than at launch.


    Maybe a new healing skill that's not as effective as the Sunflower but more in the control of the user as opposed to the players he means to heal? Maybe something you can attach to a teammate that follows/heals regardless of what they want, or like I had said an ability that sticks with the scientist so he can decide who gets healed instead of letting the patients walk out of the ER with their entrails hanging out.

    Also yeah, I'm glad they made them easier to obtain too, though I try not to use them unless I have to. A lot of the new challenges from Zomboss down get skipped when I play, I have no intrest in playing Gnome bomb!

  • Anonymous's avatar
    Anonymous
    Not applicable
    12 years ago

    Well what I think is that certain classes do certain challenges better regardless. Knowing which to skip is part of ranking up fast. With that said, I found the scientist healing challenges pretty easy actually. If it was a super hard one like heal 20 different team mates in a session, then I'd skip it. Knowing when and where to play the healing station is the main part of the challenge and I generally placed it after a garden was captured. I'd place it in the path towards the next garden, but I'd place it out of sight and in a safe place and it made a huge difference.

    As for the scientist needed better healing abilities I'm not so sure. It would be boring if it had a heal beam like the sunflower and it has better offensive capabilities than the sunflower. The structure of the zombie team is different to the plants so I think the current set up is fine. I don't think of the scientist as a pure healer I think of him as a support second and fighter primary and I think that's the intention. For pure healing yeah the sunflower is more fun if you're only interested in healing but meh, we don't want the zombie to be a replica of the sunflower. Maybe there is room for some other type of healing method but not a heal beam in my opinion.

  • Anonymous's avatar
    Anonymous
    Not applicable
    12 years ago

    I think the scientist is fine as is.  Yes his healing lacks compared to the sunflower, but his firepower more than makes up for it.  I've also found him the easiest zombie to level up, even with the healing challenges.  Only ones I've really skipped are destorying cactus drones, because that's pretty much impossible as my favourites, the chemist and marine biologist.

    I do think it's possible we will get more abilities to choose from in the next dlc,  as the stickerbook seems to have perfect space for more abilities.  I think it'll be a similar dlc to the first dlc, and then we'll get an uber awesome one at the same time as the pc release.  So you may well see a better healing ability anyway.

  • ACactoos's avatar
    ACactoos
    Not applicable
    12 years ago

    This is what the 3rd abilities for the Scientist would look like if EA decides to add a third ability for the characters:

    Area Heal Station - gives all zombies on the map heals 18-20 points of health

    Brainz - throw it on the ground; if you touch it you gain 35 hp then the brain disappears, but if the plants get anywhere near it, the brain blows up and damages all plants for 20 damage up close which then drops off to 10 depending how far are you from the radius and gives the plants some kind of blindness affect where as a large portion of your screen is covered with brain for a few seconds. (comes back almost as fast as the mega heal ball)

    (and why not I'll even throw this one down as well) Tele-Warp - Allows you to aim where your gonna teleport at which will make you vulnerable at your current location while your aimming the warp. Also, you can only warp slighty further than regular warp. (of course the time you take to warp depends on how long you aim it + the whole animation of the scientist clicking a button)

    I agree that it's almost impossible to complete some of the heal challenges and literally impossible to complete other heal challenges for the scientist. Most of the time, I have to skip the challenges because it would take hours to do it.