Forum Discussion
I just tried this my self and everything was working fine for me. @CountTrapula
Can you upload a dxdiag so we can see what drivers and hardware you have.
/Atic
- 6 years ago
@EA_Atic Here's my dxdiag anyway.
- 6 years ago
@EA_Atic not sure how to describe the problem to you but the mouse sensitivity just does not feel smooth at all. 0.3 for me is too fast and 0.2 is way too slow, honestly feels like the mouse is trying to mimic the controller's movement. Sad that I can't enjoy the game due to this, don't think i'm the only one with the problem but I hope it can be addressed. Thanks for being responsive
- EA_Atic6 years ago
DICE Team
Hey @bulldogey. thanks for the information!
A workaround that may work for you.
- Go to my documents.
- Look for PVZ Battle for Neighborville.
- Click on settings.
- Right click PROFSAVE_profile.
- Open with Word pad.
- Scroll to GstInput.MouseSensitivity.
- Add a value that is between 0.300000 - 0.20000
- Test out and see if you find the sweet spot you are looking for. 🙂
/Atic
- 6 years agoOnly got the game 2 hours ago and tried fixing it through different mice and config files but now that i see it's been broken for 4 weeks now and not listed as an important bug i'll just refund it and maybe pick it up when its been out for awhile and the game breaking bugs have been fixed.
- 6 years ago
Bought the game on PSN store at first but it was borderline unplayable because of the terrible aim assist options and controls so I went and bought it on PC... same issues here almost. Having raw mouse input on a shooter is almost mandatory, I don't understand how they think its not an important feature to have. Instantly refunded it on PC and trying to deal with Sony to get a refund on there too... they went from great controls in Garden Warfare 2 to this *.
- 6 years ago
Week 5 and... this actually appears to finally be fixed, believe it or not. Now if they would just introduce more finite control over sensitivity we might be able to aim worth a crap. The increments of 1/10 are too brutish. We need at least 1/100 increments to be able to set those 360 distances correctly.
At least progress is being made. Those of us who have been suffering this issue should at least be able to play the game now, even if it's still not close to optimal.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 2 hours ago
- 20 hours ago