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It's not just that it's tied to the FPS, it's just really wonky overall.
I keep mouse sensitivity to 0.1 and moving half of my mousepad turns 180 degrees in the game, so moving the entire mousepad does a 360.
But if I do a warp back home; suddenly mouse speed is halved and moving across half the mousepad only does a 90 degree turn, and the entire mousepad is a 180 turn.
Changing the mouse speed to 0.2 and rotating around for a bit, then switching it back to 0.1 fixes it until I warp back home, or load a map, or anything else that teleports me.
Disabling VSync or limiting the FPS does not fix it.
DX11 and DX12 behaves the same.
I'm also a bit bugged that 0.1 is almost a bit too slow for me and 0.2 being way too fast for me.
I just noticed that if you put mouse acceleration to 1.0 in the game (I want that at 0.0 though) and move the mouse around A LOT, like use your entire mousepad; then the mouse speed corrects itself after a bit.
It's easier than going into the options menu, changing the mouse speed, go back in game and rotate around, then jump back into options and set the correct mouse speed again.
A nasty workaround until this gets fixed.
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