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Hey @bulldogey. thanks for the information!
A workaround that may work for you.
- Go to my documents.
- Look for PVZ Battle for Neighborville.
- Click on settings.
- Right click PROFSAVE_profile.
- Open with Word pad.
- Scroll to GstInput.MouseSensitivity.
- Add a value that is between 0.300000 - 0.20000
- Test out and see if you find the sweet spot you are looking for. 🙂
/Atic
- 6 years ago
I'm having the same issue, as are several other people I know. It's a pretty severe (game breaking) bug in my opinion, though I'm sure something this problematic will be fixed with extreme haste.
For me it crops up every time I zone, enter/exit a conversation or cut scene, or start/finish a mission. Violently shaking the mouse around for a few seconds usually fixes it, though I've had to restart the game once or twice when this failed. The in-game settings don't help, nor does manually changing them in the settings file. I've tried a couple of different mice just to be sure. No go on any of that.
Oh, and along the same lines, Y sensitivity is set way lower than X with no way to change them independently. Hopefully this is just a temporary oversight as well.
- 6 years ago
I decided to just go ahead and refund on this one while I still could as I found some posts for other games about similar bugs that never got fixed. Is there some place where we can see patch notes perhaps? I might buy the game again when/if this stuff gets fixed.
- 6 years ago
Please add raw mouse input. All this wonky input tied to the engine is really unnecessary on PC playing with a mouse.
- 6 years ago
Not having raw mouse input be the default option in a shooter is pretty shocking, really. Not having it available at all just seems like shoddy console porting or something. Maybe it's supposed to be direct input and something is screwy in the settings. Regardless, I still haven't found anywhere to monitor bug fixes/patches for this game either. I'd love to re-buy it and give it another try but there's absolutely no way I'm doing that until this is fixed at the very least.
I've never seen anything like this, though. I've seen games tie mouse movements or mouselook to the framerate before, but that's not what's happening here. Why does it bog down seemingly randomly? Why on earth does spinning the mouse around wildly fix it for a period of time? Somebody screwed up something really weird here.
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- 6 hours ago