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Week 5 and... this actually appears to finally be fixed, believe it or not. Now if they would just introduce more finite control over sensitivity we might be able to aim worth a crap. The increments of 1/10 are too brutish. We need at least 1/100 increments to be able to set those 360 distances correctly.
At least progress is being made. Those of us who have been suffering this issue should at least be able to play the game now, even if it's still not close to optimal.
I refunded the game so i'm using the 10 hours trial to try the game and they have improved the sensitivity but it still has problems.
Move and measure the distance your mouse moves compared to onscreen then shake the mouse while its on the mat and start same position and check again, it doesn't match up.
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