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3 headed chomper won't stop that turn's attack though. Honestly I've nearly always been able to remove a chomper the same turn or the turn following for half the cost of the chomper itself. Sure it's a decent card for it's abilities, but I typically win if my opponents play this card against me.
@jaydabbleryou can't be playing by anyone but rustbolt 😂😂😂
- 8 years ago
i rarely play RB
- ApprovedAnonymous8 years ago
@jaydabbler you claimed that you can always destroy 3hc in the first turn lol, this can only happen if you are a BRAINY hero with with 3 brains left in the tricks phase and you have rocket science and i never play 3hc in that situation, the worst case scenario is that you are a brainy hero that has the super power " cut down to size " and you have it still with 1 brain left .. that's the only time 3hc can get fooled, and that's a low percentage of happening , just like the possibility of taking away any other plant/zombie in the game, and after the first or the second turn for the 3hc chopper and taking away lots of zombies it will be transformed by a molekale to something bigger
and you sure can take it away buy a number of 3 or some expensive tricks , and that's a good thing too he just freaks them out and they lose their tricks just to kill him
you are really exaggerating about " i ALWAYS destroy it in the first or second round " that's really exaggeration
what hero do you play ?
- 8 years ago
short version - i play nearly all the heroes, both plants and zombies.
and I really shouldn't need to waste my time explaining this to you, but I will waste just a little time to give you a better idea. Honestly, I'm having issues thinking of a hero that CAN'T remove it right away or next turn.
this week I'm playing Professor BS, last few weeks I played mostly Impfinity, HG, Neptuna
Let's assume you played it in an empty lane, just to give you benefit of the doubt.
Professor BS
- Rocket Science
- Final Mission + a second trick
- Tanky and draw 3 cards (because at this point in the game your other lanes are usually empty anyways)
- Exploding Fruitcake
- Trickster start of next turn
- only 1 brain left over but waiting to play to the empty lane that has nebulla in it... go from there.
Impfinity
- or smoke bomb a zombie into the lane and then Barrel of Barrels or deadly superpower. or Triple Threat and then deadly.)
- Tanky + Deadly (with some luck or empty lanes. and really, turn 5 or 6 against impfinity you likely have at most one other plant in play)
- Final Missiion ETC
- Exploding Fruitcake
HG
-any of the above that apply, lots do.
-teleport a toxic waste zombie
-smelly zombie the next turn
- etc
Neptuna
next turn you are often dropping a mega buffed zombie in front of it via stompy anyways, but assuming that's not the case...
-barrel of barrels and smoke bomb
-smelly
but finally - and most importantly - by turn 6 most games have been decided. maybe not over, but decided. Which means that 3HC is either a "win more" condition or is likely to fail as it costs your entire turn. It's very unlikely to turn things around, other than against a sport deck as it can seriously effect their ramp if not destroyed immediately. But i don't ever play sport decks so...