@ToastedSarnie Completely agree with you, the main aim of the healer supports are to keep your allies at or near full health (and yourself) or at over health. I find this easy, I enjoy healing and reviving other people, but when playing as a healer, tend to stay at the back of the action, because as a "healer support", considering you can heal yourself and your teammates, you are a fragile character and can easily be vanquished by one-shot or high-damage attacks! If you play healer, at least use them to heal your teammates as well as yourself, healing is very valuable in multiplayer modes, such as battle arena and Turf Takeover, and can make the difference between losing and winning. Supports (including healers) have a big role in this game, they should be used often! However, the XP gained from healing allies should be increased so more people have incentive to use them!
As a person who plays and enjoys defense and support characters loads more often than attack characters, I don't mind healing allies. When I'm playing the non-healer supports, similar story, buff teammates with speed boost, Jinx allies, place turrets, etc. If you are going to use a support, you should use them for their intended purpose.
I suggest people that are committed to healing should use upgrades like "Cocoon" for Sunflower, or "Power Wash" for Scientist. There are even upgrades that benefit the healers when healing other allies, such as "Pocket Protection" for Sunflower which heals you a little bit when you heal your allies. It's so easy to heal your allies, simply press the RB button!
Same goes for reviving (just don't do it if you think you'll get vanquished as a result)!
Completely agree with you! Excellent post!👍🙂😇