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Oh! Two related things I forgot!
- Chompers: these have been a mess since the early days of GW1. They're hard to balance, can be a pain to play as or against, and while BfN tried to fix some of this, it made some things worse. Spikeweed is little more than a nuisance in BfN, and is too easy to destroy while being hard to land where you want it, although I do like being able to launch it over range. I don't want the instant grab when they place it at your feet like in GW2 either though. I miss GW1's animation where the zombies hung upside down too. This is a character that needs to be looked at and possibly changed. In BfN they snipe too much, which sounds weird even as I type this, while in GW1 especially, when half or more of the zombie team are foot soldiers that roof camp, it could be irritating to play a Chomper and feel useless. I'm not sure what the answer is, but I feel they need to be looked at before the new game is out.
- Chompers and stuns: I want the Engineer stuns back from GW/GW2 as I use the mines the most anyway, but others have long pointed out that having a character with an ability like burrow and specific character on the opposing team has the antidote means that they have a particular dynamic that only exists when they oppose each other and can be problematic. I've seen others on Reddit post ideas and am unsure what to do about this, but felt it needed to be said.
- Positronic-Rift5 years agoSeasoned Hotshot
Regarding Chompers not being able to reach zombies on rooftops, the class could be given an alternate ability (which would replace his goop ability preferably) utilizing long vines like a hookshot. The vines would have two uses w/ separate cooldown and can be used to yank zombies towards Chomper and temporarily disable only their movement abilities (e.g. Solider Rocket Leap/Jump, Engineer 's Jackhammer, 80's Dynamite Dodge, etc.) or allow Chomper to propel itself to the desired location. If the vines don't latch onto a zombie or wall/ledge, Chomper will become vulnerable via a recovery animation.
If sprinting is not in the next game, I would like to see plants & zombies gain the ability to do a short evading dash/roll, similar to those in Battlefront 2. Lastly, I wouldn't want GW2's Torchwood and Hover Goat-3000 to return in future games. Citron has better overall attack, defense, and movement options than Torchwood. I feel like Hover Goat-3000's abilities would be a better fit for Electric Slide. I don't really consider Hover Goat-3000 to be an authentic member of the Zombies.
I've enjoyed reading the "Next Game Idea" posts that you've created on this forum, Iron_Guard8. For your next posts, maybe you could give your thoughts about potential game mechanics or how the developers could better communicate with the community and gather feedback to improve the game in a meaningful manner.- Iron_Guard85 years agoLegend
@Positronic-Rift thanks for adding to the conversation!
I have other posts in the works, like the new economy and other ideas. I'll also make to touch on your points here too, as these are all important aspects of the game and the community around it.
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