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@stukapooka @TheSprinter85 I need to redo my economy post from awhile back but my idea for Rux is that he will have some stuff always available from the start of the game, will sell copies of stuff you unlock via free roam zones, leveling up, and so on, will sell items that were on expired battle passes, and then seasonal items. The only items I feel he should sell on a limited time basis are seasonal items, I want him to sell pretty much everything else, barring stuff you get in the free roam zones. He'll have a huge inventory over time, but of course it wouldn't be difficult to have a big store in game; just make sure it's not too difficult to use, and as you buy some items, you'd not have to get them again, barring consumables.
They'd probably sell coin packs like in GW1 and GW2 as those never seemed to bother people since you can just earn them in game. Having one main currency to cover almost everything you buy that you can earn from just playing (and of course regional currencies only for the appropriate regions), means that you would only buy coins if you really wanted to for various reasons, but quite a few folks would, I'm sure I would, I bought a lot of them in GW1 and GW2.
I feel like the star system from 2 would be a good extra currency for certain things as they allowed players to pay for certain things for doing simple quests such as unlocking the target range, enchanting gardens, and getting xp boosts from the fish.
The coins didn't bother people in gw1 &2 because playing just a game of team vanquish would allow you to buy multiple packs of spawnables or cosmetics.
Ops also had the enchanted gardens for extra rewards in higher difficulties for so little in return from the player.
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