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benn1nat0r's avatar
benn1nat0r
Seasoned Ace
5 years ago

Night Cap, Imp & Wizard Character rework Ideas for a possible Sequel

This is just a weird little idea I had, I don't know if many of you will agree with it, but I think it would be kind of cool.

Wizard shouldn't have the co-star ability. This ability should be replaced with one that turns plants into sheep. This would echo his behavior in PvZ 2 and make his character more uniform across the different games of the franchise.

Because Wizard couldn't attach to other zombies anymore, Imp would gain this ability. I know it sounds strange but hear me out. In other games he is attached to Gargantuas. It would eliminate a lot of balancing issues with his z-Mech and weak nature. He would be a support character and lose the z-Mech. He wouldn't need it as he could attach to strong zombies.

The plants, at the moment, are lacking a character with such a concept. Nightcap would be a natural fit. Certain fungi attach to plants and boost their production rates by up to 30%, so to have this natural behavior reflected in the game would be nice. She could keep some of her stealth abilities but would be more of a support character instead.

9 Replies

  • *Base changes:*


    -Mid air jump slow down mechanic doesn't apply to imp, because he's made for jumping

    -Jump height decrease after getting hit mechanic doesn't apply to imp, because he's made for jumping

    *Spore strike:*

    -Max ammo reduced: 20>12


    -Add melee range hitbox(as most of the characters have, like imp)


    -Add critical hitbox the critical hitbox isn't on the head, instead it is on the back of the zombies, kind of like the spy's backstab from tf2 (the critical hits are more powerful because they're harder to land, also they do 30 damage per critical hit landed)

    *Casting shadows:*

    -Completely remove the movement and aim distortion effects


    -Now casting shadows is invisible for the zombies to see from distance, making it easier to help hiding your own team in casting shadows, also, the closer a zombie gets to casting shadows the more he can see of it, when the zombie is inside, casting shadows is 100% visible*
    *here's a list of the distances and opacity of casting shadows:
    +35m=completely invisible
    25m= 20% visible
    >50m= 100% visible


    -When inside casting shadows, all zombies cannot sprint


    -When inside casting shadows, all plants gain a 15% damage resistance and also get invisible


    -Decrease size of casting shadows by 20%

    *Fung fu:*

    -Decrease active time: 2 sec> 0,5 sec


    -Decrease damage: ~150> ~70


    -All zombies hit by fung fu cannot sprint


    -Completely remove starting and ending lag from fung fu


    -Increase nightcap's speed in fung fu: 0,5x>1x

    *Shadow sneak:*

    -Remove the second charge of shadow sneak


    -Increase active time of shadow sneak: 2,5s>8s


    -Remove the loud sfx of shadow sneak


    -Add an U.I. bar that indicates how much you have left of shadow sneak all times


    -Shadow sneak is now cancellable, and when active instead of using the ability you begin to decrease the U.I. bar (like citron's peel shield being damaged), it instantly begins to recharge after stop using (refreshes faster if allies get helped by casting shadows) it has its normal cooldown when the U.I. bar gets to 0, or else you can use it freely with a 5 second cooldown between activations

    *Upgrades:*

    Fleet flooted:

    -No longer gives nightcap extra speed in fung fu
    -Equip cost decrease: 3>2

    Corrode:

    -Equip cost decrease: 4>3

    Uppercut:

    -Equip cost decrease: 5>3
    -Adjust launch angle

  • @benn1nat0r Tbh, I actually like co-star as an ability and I feel as if its pretty balanced in its current state and doesn't need to be replaced with a zombie version of goatify. Sure you can say "it doesn't fit his PvZ 2 version" However Night cap has many different features from her PvZ Heroes version, so "making the character more uniform across the different games of the franchise" I really don't think is important. And if you really *really think that wizard needs an ability that turns plants into funni sheep, then out of all abilities remove spell disaster.
  • benn1nat0r's avatar
    benn1nat0r
    Seasoned Ace
    5 years ago

    @wp9isilpq8r Thanks 🙂

    @The4DAdvocate Yeah I also like wizard but I thought it would be cool if he could turn plants into sheep. Not just because he does it in PvZ 2, but because the zombies need an equivalent to Rose's goatify. I think the game would be a lot easier to balance if plants and zombies had more similar abilities. And my idea was meant for a sequel and not BfN. Co-Star would still kind of exist, but for Imp and Nightcap. I think such an ability makes more sense for these characters.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    It would be interesting for Wizard if Co-Star was a passive ability for Wizard, but if so, I would consider the following things: allies he attaches to do not get armor, his health in Co-Star is equivalent to his current health (up to 125), you do not get stunned when you jump off, you get vanquished if you run out of health in Co-Star, and you can use this as many times as you want and jump between allies as you like. No regeneration while In Co-Star though. Then, he could gain a new ability like ‘sheepify’. 

    That said, that could just wait until a possible sequel was released.

  • benn1nat0r's avatar
    benn1nat0r
    Seasoned Ace
    5 years ago
    @TheSprinter85 Interesting idea for sure! I think they could also do a legendary upgrade for him that adds "sheepify". But it would be more of a downgrade if they replace co-star, wouldn't it?
  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago
    @benn1nat0r Most likely, the developers seem to change the primary weapons of characters with legendary upgrades, rather than abilities, anyway.
  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    I wonder if this trend will continue. Only changing primary weapons (and sometimes adding secondary weapons) for legendary upgrades.

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