6 years ago
Nightcap doesn’t need nerf
Okay for all you people screaming for Nightcap nerf; put a sock in it and learn how to aim, dodge or think. 75 health, 2 defensive/evasive abilities and one powerful offensive/defensive... dependin...
Just look at how everybody plays that class. Its the new meta. Its complete garbage at this point.
The thing is i understand what they were trying to do from a design standpoint. To hit blobs of zombies and make them scatter. To have them run out of cover as they are attacked from behind. But as it is with Popcap so often, they are not in line with the playerbase and so all the nice design falls apart once people with different plans actually play the game.
Constant Fung Fu. I've been in games where the entire zombie team could not progress because everybody was busy dealing with the constant backstabs.
Survived one Fung Fu? Great. Have another. And as you fall to the ground just watch as there was a third one just waiting.
Its generally a really bad idea to have invisible characters in any multiplayer game. And just to be clear, i am talking complete invisibility - not some cloak that gives away a silhouette. All the game does is display a couple dust trails.
I just have to look over to an actual stealth game. Metal Gear Solid 5. Which does have a cloak effect for a class. But no full invisibility. And another class with thermal vision to track and mark them for the team when cloaked.
Fung Fu is also such a thing. After all the Impkata nonsense yet another "spin to win"-hit-one-button-no-aim skill. And look at what happened to the Imps Impkata in this game. It got drastically nerfed. Way less range, damage and tracking than in GW2. But compared to that, Fung Fu is the new golden standard of OP. You can't even stop it. There is no clear target. No EMPeach or Burrow to eat the user. It just goes. And thats why people spam it while attacking from behind, or even just because why not.
And i know the user still takes damage as it goes but that is not helpful at all, unless you run an aim-bot which i had to experience against the AI during the team vanquish quest.
And the time it takes to get out of its effective range, turn around and attack gives the Shroom enough time to recover from Fung Fu and retreat with stealth.
Almost like a Suicide-Chomper, that managed to connect a Burrow but then just walks away invisible.
And of course the projectile. Way too easy to hit targets as large projectile. No recoil. Effective at range. Good damage. Three of these properties need to be nerfed.
Its already hard enough with the new mobility to avoid all the flanking Pea Gatlings while being sniped by the cactus. You now need to have at least 6 eyes in your head to cover all sides, angels and rooftops. But then some random invisible guy comes out of nowhere and thinks he is really brilliant with his masterful stealth, as if he just beat MGS2 on European Extreme with 0 Alerts.
Ah yes Paladins and Skye. I remember when they nerfed so much she was just terrible, thanks mostly to newer players that couldn't handle her. She's pretty fun right now but I don't play ranked anyway.
On NC, while I do think she needs a minor nerf, probably to Fung Fu, I don't want them to go overboard and make her terrible like what often happens to this style of character in these games.