Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

No turbo twister nerf?

I've been gathering as much info as i can about the upcoming update and nowhere have i found anything about turbo twister being nerfed. Have i missed it or are Popcap just ignoring this blatantly OP move?

10 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    Turbo twister is quite annoying but there are a number of ways to stop it. Chompers Goop, Burrow, and Spikeweed stops it. Roses Time Snare and i think Goatify stops it. and Citrons E.M.Peach stops it. Wish it got a movement speed debuff because once you get trapped in it you will most likely die unless the Super Brainz gets vanquished or stopped due to one of the ways i listed.

  • We didn't even got the full patch note yet,just a few sneak peak of some of the balance change. There gonna be more then that for sure.

  • Anonymous's avatar
    Anonymous
    10 years ago

    it sure is OP

    damage reduction while being able to move in the speed of light and dodge shots like nothing.

    while doing insane damage and doing that damage from really far away, you could have a spinning superbrain hitting you from the other side of the garden circle.

    on top of that it sucks you in \ stops you.

    it will still keep doing damage even if a chomper is swallowing you.

    the cooldown is really fast which leads to almost every superbrain you meet in the map is going to spin on you.

    theres no talking to those people they decided to make a stupid game for some reason i dont know who is working over there responsible for the balancing and everything 

    seems like 8 year olds

    spinning attack should have no damage reduction or almost no damage reduction.

    its speed should be slower so you wont be able to run around in hyper speed.

    the speed should be just a bit over normal walking speed so you would go in spinning against a flower or cactus and even if he tries to run away you would be just a bit faster

    but a peashooter should be able to hyper away

    the sucking in effect will have no purpose after you fix the spinning speed.

    the two things overlap you have speed to insure you can reach plants running away from you

    so why do you also need a sucking effect if you can already catch the plants while you spin being faster 

    its total overkill 

    sucking in effect is not needed just find the right spinning speed and thats all to it.

    faster then normal walking by a sunflower but not faster then a peashooter in hyper 

    all the new classes and abilities were designed this way to be total overkill so even kids could just hit a button and get a kill 90% of the time

    for this game to change into a good game they will need to change their entire design philosophy moving away from the casual noob friendly design into the proper design that makes sense.

    they already know all of whats posted here they designed the game and decided on every single little thing in it 

    i dont know what it will take for them to change the whole angle they went with here

  • Btw turbo twister don't have a vacuum effect,it just slow you.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Turbo Twist has nothing to be op. It can be stopped in several ways as people already said in this topic. S.brainz is a fighter class, he need something like that, he need to go in and tank damage for his friend.

    The only problem with it is the last buff he received the last patch TOGETHER WITH rose nerf.

    +40% movespeed for only 15% armor??? Are they serious???

    People call it nerf, but i think most of this community actually are drunk together with devs.

    What exactly people were smoking when thinking about this change???

    JUST

    WHY.

    What makes this move oppressive was the movespeed, before that he was tankier but kitable (you could hit more) and not to mention now he can catch you from afar with that...

    Turbo twist need to be reverted, or at the best, just revert the movespeed (this is mostly depending on how much they have intention to buff plants).

  • Anonymous's avatar
    Anonymous
    10 years ago

    tbh the turbo twister is fair hes meant to spin at the speed of light (apparently) and if your near you get the slow effect. but hes still can get it negated like with spike weed, time snare, goatify, goop, mines, chilli beam bomb, burrow and even chomped so its countable

  • Anonymous's avatar
    Anonymous
    10 years ago

    you have no idea what you are talking about but ill post anyway

    goop wont stop a spinning superbrains 

    mines will do like 20 damage or something to a spinning superbrains with damage reduction meaningless

    bean bombs will be kicked away by the spinning superbrains and even if they explode they will only do like 30 damage who know with the damage reduction 

    a spinning superbrains will keep doing damage if he is chomped he can kill a chomper like that it wont stop the spin or damage taken

    weed wont always work many times the superbrains will keep spinning while just destroying the weed 

    the only real stuff that stops him are rose abilities and emp

    but goatify is hard to land even from up close due to the high movement speed of the spinning superbrains 

    https://youtu.be/h31dqZNGybQ

    you are only left with time snare and emp 

    counter abilities are not even the point here the point is that a spinning superbrain has too many overlapping traits making him total overkill

    he got the hyper speed while spinning AT THE SAME TIME as having a stopping\sucking effect 

    it means a spinning superbrains will get you each time and you have nothing to do about it

    the whole game is overkill design dumbed down making damn sure its easy to get kills spamming abilities not just him

    https://youtu.be/3oRnECjC34Y

    so me talking pointing it out 

    is like wanting and asking popcap for a potato to be an apple but they made it a potato so no real reason to say anything

    just posting again and again the same things because i like apples 


  • @mantisisrael wrote:

    a spinning superbrains will keep doing damage if he is chomped he can kill a chomper like that it wont stop the spin or damage taken

    weed wont always work many times the superbrains will keep spinning while just destroying the weed


    If the chomper isn't at low health,he will manage to kill the superbrain with burrow,yeah not only stop it,outright kill it. It one of the best way to punish turbo twister happy superbrain and you say it not even a viable counter?

    Same for spikeweed. I have yet to see a weed that get destroyed before a superbrain walk into it while turbo twistering, plus it almost always lead to a shallow kill afterward, again one of the best way to deal with it.


    @mantisisrael wrote:

    but goatify is hard to land even from up close due to the high movement speed of the spinning superbrains 

    https://youtu.be/h31dqZNGybQ


    Unfortunate miss,aim more at the ground next time,work better. Goatify is still a viable counter as he's grounded while using turbo twister so you can take avantage the small AOE it have to hit him.


    @mantisisrael wrote:

    it means a spinning superbrains will get you each time and you have nothing to do about it


    If he's far enough and try to close distance,you can just turn around and run away. It seem obvious but I barely saw anyone doing it. Obviously if he's in range either pop your disable/escape abilities or you're *.


    @mantisisrael wrote:

    the whole game is overkill design dumbed down making damn sure its easy to get kills spamming abilities not just him

    https://youtu.be/3oRnECjC34Y


    For rose, the zombie can just run away as goat have a very fast movement speed. 60 damage max for arcane enigma is also barely enough to kill anything even with the following fire. It pretty much only a 100% kill against a imp and even then,you're better off just popping timesnare in him to kill him easily instead of popping two abilities.

    Character with a splash can still hit a imp if he try to get under you during gravity grenade but yeah otherwise rip. Didn't know about this strategy though,I'll give it a try to see if it really a 100% kill like you said.

    Not sure if roadie Z actually do enough damage to actually kill something fast enough for it to be considered a 100% kill. Still agree for AC perry though.

    Obviously I'm not saving that turbo twister don't need a nerf,it clearly do,I'm just saving that he isn't as uncountable as everyone said.


  • @madskot wrote:

    I've been gathering as much info as i can about the upcoming update and nowhere have i found anything about turbo twister being nerfed. Have i missed it or are Popcap just ignoring this blatantly OP move?


    You haven't missed anything, its just not OP.  No one has made a solid case as to why it should be nerf when virtually every plant has a counter to it.

    Its not even 100% safe against Rose, Corn and Chomper. 

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,655 PostsLatest Activity: 11 hours ago