it sure is OP
damage reduction while being able to move in the speed of light and dodge shots like nothing.
while doing insane damage and doing that damage from really far away, you could have a spinning superbrain hitting you from the other side of the garden circle.
on top of that it sucks you in \ stops you.
it will still keep doing damage even if a chomper is swallowing you.
the cooldown is really fast which leads to almost every superbrain you meet in the map is going to spin on you.
theres no talking to those people they decided to make a stupid game for some reason i dont know who is working over there responsible for the balancing and everything
seems like 8 year olds
spinning attack should have no damage reduction or almost no damage reduction.
its speed should be slower so you wont be able to run around in hyper speed.
the speed should be just a bit over normal walking speed so you would go in spinning against a flower or cactus and even if he tries to run away you would be just a bit faster
but a peashooter should be able to hyper away
the sucking in effect will have no purpose after you fix the spinning speed.
the two things overlap you have speed to insure you can reach plants running away from you
so why do you also need a sucking effect if you can already catch the plants while you spin being faster
its total overkill
sucking in effect is not needed just find the right spinning speed and thats all to it.
faster then normal walking by a sunflower but not faster then a peashooter in hyper
all the new classes and abilities were designed this way to be total overkill so even kids could just hit a button and get a kill 90% of the time
for this game to change into a good game they will need to change their entire design philosophy moving away from the casual noob friendly design into the proper design that makes sense.
they already know all of whats posted here they designed the game and decided on every single little thing in it
i dont know what it will take for them to change the whole angle they went with here