Forum Discussion
Because of sparse people online at the time, I did not play this mode on it's first go-around. But I did play it today, and here are my thoughts.
I, like most other people, really enjoy the idea of having bosses a part of an online mode, and Turf Takeover is the perfect way to do it. Does anyone remember a certain trailer for the original Garden Warfare where a Gargantuar was seen in a Gardens and Graveyards match? I've always dreamed of fighting alongside these guys in such a mode.
I do think the chest approach however, is a bit flawed. I am in agreement with the presence brought up by numerous others that the boss should go to the side of the team with less players (if applicable) or should more or less lean towards the side with the most advantage in the current moment (however that may be determined.) That way it can help fuel a comeback when all hope seems lost in a match.
But this chest approach allows a team who had a clear advantage, in player numbers or otherwise, to summon an incredibly powerful computer controlled ally to their aid, which often forces the opposing team to shift focus to it. This can change the flow of a match easily, or seal the deal. The chest takes way too long to open, and while I'm not voting for a massive decrease in the opening time, it would be nice to not have to worry about the entire opposing team ganging up on you, especially if you are on your own (Citron can do it effectively, though. At least his shield does not make him as much as a target practice vicitm as a Z-Mech)
Sorry for the rehashing in a lengthy post, but I just wanted to give my thoughts. This mode can and should be fun. I hope Popcap can build upon this and make Boss Turf Takeover into the awesome mode I know it can be.