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@stukapooka the thing I miss most about no variants in BfN are those different mechs. I loved that part of Imps in GW2!
Some upgrades in BfN are just 'there' they don't do much, or are generic, or fill up that last point in your build and others like hardened for Acorn and rapid fire for the Foot Soldier are too good even at their cost. They would need to fix this for a new game if they kept this idea. I say the idea for the upgrades in BfN is good, just that they weren't implemented well.
They could drop legendary upgrades and bring back variants for sure. They have some they need to balance before adding more, but the idea of a Space Cadet with a flamethrower, and a poison Oak and other variants are very cool, but we need to avoid stuff like Brainium Basher ruining lobbies.
They need to examine all abilities for a new game, especially a lot of the changes they made in BfN like the scientist's warps, the heavy helper, and so on.
I dont think anybody uses the first few upgrades in bfn unless to fill out the set of their more broken abilities.
I wouldnt worry if the first thing I heard about a new game is "brainium basher will not return".
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