Forum Discussion
14 Replies
- EA_Blueberry6 years ago
Community Manager
Cheers! 🍺
I also didn't know that this page was permission limited to those who have registered for the alpha. So if you get "Page Not Found," that's why.
@Screion you might check the forum linked here.
You had to sign up for the alpha of GW2 to have access to the Picnic playtest?
@ChiefOverGlowed wrote:You had to sign up for the alpha of GW2 to have access to the Picnic playtest?
Nope.
You just had to sign up for Picnic by the 25th of last month.
- @spIash_damage Ok thanks
@ChiefOverGlowed wrote:
@spIash_damageOk thanksYou’re welcome and you should still sign up in case a Beta Testplay goes public?
- Iron_Guard86 years agoLegend
Looking forward to the testing coming back up and when PC can participate. I haven't anticipated a game this much in a long time and this is with almost zero info about it, so being able to see some concrete info and actually play it will be great news. Being able to give some earlier feedback, I hope can help make it the best PvZ shooter ever; I didn't test GW2 as I didn't know it was a thing till it popped up on Origin for pre-order and don't want to miss the boat this time.
@Iron_Guard8 wrote:Looking forward to the testing coming back up and when PC can participate. I haven't anticipated a game this much in a long time and this is with almost zero info about it, so being able to see some concrete info and actually play it will be great news. Being able to give some earlier feedback, I hope can help make it the best PvZ shooter ever; I didn't test GW2 as I didn't know it was a thing till it popped up on Origin for pre-order and don't want to miss the boat this time.
I hope the PC crowd from these forums gets in on Beta.
Seemed like there were thousands of gamers testing and very few who I’ve seen in multiplayer. This worries me somewhat (for the direction the game could be taken based on the advice of offline gamers).
- Iron_Guard86 years agoLegend
If/When I get in I'll be focused on bugs and balance over all else. Once a month we have a local amateur board game testing group and a big part of it is not only getting your own designs tested, but also giving useful feedback to other designers. I'll do more than just that but I don't want to get too deep into the long term portions of the game till I have the full release version as alpha/beta will include many changes and will wipe progress anyway.