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Zombies are doing fine, as are plants. I am proof that practice and strategy are all you need. I am also humble.
- Anonymous8 years ago
UnIVoidz, you eat a lot of pie I guess...
- 8 years agoI think the point when you claim to be humble is the point when you cease to be.
However... this game like all games seems to be undergoing a bit of a power creep, which is both acceptable and to be expected among strategy card games. Both sides now have fusion cards at uncommon and rare that are a bit ridiculous in the right context. Monument is only the tip of the iceberg (it is, after all, just Lurch for Lunch on legs). Even Lily Pad is practically Beta’s signature superpower.
Unltimately it doesn’t make sense to argue about which side is more powerful b/c the dev team have their internal statistics and they’re keeping them to themselves. Pick your battles over particular cards, or just try to find a way to beat them.
- 8 years ago
@UniVoidz Iiiiiiiiiiiiiiiiiiii must disagree with you on this one my man, but I'm having a hard time making a succesful (not aggro) zombie deck.
Mustache is pretty ok and Pirates are finally viable (and fun) but I don't think there is much else out there, at least not for me.
Well, I guess I can still play my old Science deck.
- Anonymous8 years ago
I have a lot of fun playing a Control-Boogaloo deck I made some while back. Is it top tier? Probably not, but it's enough to climb the ranks reliably, and gives some mega satisfying wins. I find 3 Garg Feasts is the ideal number. Some minor edits may be beneficial, as of course I don't have a full collection.
- Anonymous8 years ago
Tried your deck against a level 50 player, only had 2 Garg feasts, neither of which showed up, so added a Octo Zombie, which won the game.
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