@Shogunbear wrote:
Yes but the math argument is mute unless u have a way to gather average accuracy with close range powerful shotgun vs fast firing machine gun style weapons. I'm a pretty decent gamer and frequently control at least one boast but my accuracy with scientist is typically 50-75% or higher. My accuracy with a sunflower is typically 25-50%. Now I'm sure you die hard fps fans probably have a better average but it's a tough sell that your average player is hitting percents that are equal with a machine gun vs shotgun .
I used scentrist vs sunflower solely due to the common comparisons and easy contrast. I don't really think nerfing scientist or buffing flowers is the solution to game balance. As many have stated there is a really close balance right now though it really requires a lot of thought strategy and teamwork on plants side to win on offense.
I wouldn't say it's a moot point, it's a very solid point that shows that numbers-wise, they are fairly balanced. Yes, it's easier to hit with a Scientist, but if they miss, it hurts them more than if the Sunflower misses a few shots. A miss for a Scientist is 30+ dmg, 1-2-3 misses for a Sunflower is 9-18-27 dmg. Accuracy is hard to quantify, and once you get into that realm, you start talking about player skill. If you have to start using player skill as an argument on why one class may be better than the other, then chances are those two classes are balanced to the point that any more "fiddling" will ruin the current balance and actually make the imbalanced.