Forum Discussion
funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
- ApprovedAnonymous10 years ago
@B0RiS_THE_FR0G wrote:
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
funny.
I was playing garden ops the other night on (Hard) and there was 2 variant peashooters and stuffy the Sunflower, I played Mob Corn and we mopped up 2 play throughs of garden ops w/out a hitch. Plenty of teamwork there.
W/reviving, I find it easier w/some zombies. Soldier can lay down a smoke screen and all star can put up a dummy shield. I know Cactus has his wall nut but when I play him I'm usually far from the action sniping and he's not the fastest hopper either. heheh.