Forum Discussion
Even though nobody sees it, people have it wired into their brains that K/D ratio actually matters, others just want to level their characters. Despite being able to get exp whilst reviving someone, it may still leave you at say 5 kills and 10 deaths at the end of the round and they don't want that.
Quite often, I've tried reviving someone and I usually die in the process...the time it takes to scout the area before reviving usually means the timer to revive someone runs out, and because you spawn near the base anyway why would you even bother reviving someone when you're defending? Unless you're playing as a Sunflower.
Plants don't really have many tank classes, as soon as they try and defend the objective they are just stomped by zombies. When it's the other way around, again they all need to be Chompers to hold a position but I don't really see many Chompers playing.
I think it's just because there's more instant gratification for kills than trying for non kill objectives. You get XP, you get Coins, you eliminate one player from the map. Trying to hold an objective hardly rewards you unless it's successful like Gnome Bomb, or winning at the end. Add to that, kill streaks grant so much XP so quickly, you can unlock character abilities faster and promote which also rewards you with 20,000 coins...so yeah.
The other benefit to reviving someone while defending, even if they would respawn near base is boosting morale. Sometimes, when I've revived someone and more than once they tag along and I gain sort of a wing man for a bit.
I'll try Chomper to defend, RNG tends to give me stuff I don't want and the sticker packs thought it would be a good idea to give me all Chomper's alt abilities.
- ApprovedAnonymous10 years ago
Don't forget, too, the added benefit of reviving while defending is keeping a comrade in the base if the timer is low. Revives should reward better, though, as they did in 1.