10 years ago
Plants Suck
Yeah, I feel better in my heart now I've expressed my opinion about this side. It isn't even one class that sucks, it's all of them. Fix Rose Buff Sunflower Fix Chomper Buff Cactus Buff Peashoo...
@Zaheen1337 wrote:I know some variations of Sunflower are deadly, or can be deadly.
But why can't Sunflower have warping abilities and a Shotugn and give zombies a taste of their own science? I'm trying to prove a point.
I'd love a shotgun class but not for the sunflower. I just don't see the point in making it a near symmetrical copy of the scientist, especially given that the sunflower can heal from 2x abilities consistently whereas the scientist can't if you exclude his heal bomb (which you rarely see put to good use). I'd much rather see it on a peashooter. Hyper, shotgun and a chili bomb would make for quite a nice close range combination.
@InC0g wrote:
@Zaheen1337 wrote:I know some variations of Sunflower are deadly, or can be deadly.
But why can't Sunflower have warping abilities and a Shotugn and give zombies a taste of their own science? I'm trying to prove a point.
I'd love a shotgun class but not for the sunflower. I just don't see the point in making it a near symmetrical copy of the scientist, especially given that the sunflower can heal from 2x abilities consistently whereas the scientist can't if you exclude his heal bomb (which you rarely see put to good use). I'd much rather see it on a peashooter. Hyper, shotgun and a chili bomb would make for quite a nice close range combination.
Having it in the same class creates balance, if a Sunflower has no close up firepower you won't see her in the fights often?
Sunflower only has a flower pot, the scientist has both heal station and mega bomb? I'm talking about self healing here, also works for team healing too.
Burst healing makes such a difference, just like burst damage.
XMalakhX wrote:
I think they just need to buff up the plants team as a whole. The original plants were all designed on very open maps with the enemy being seen way in advance, or much further. The zombies on the other hand were always capable of dealing out damage once they got in range. These new maps have allowed the zombies to dominate because of poor adjustment to the new maps.
You know how fast the standard imp can dump his 35 rounds? I clocked it at 2.65 on my stopwatch. Do you know what it takes a vamp sunflower to do the same? 7.09 seconds. Takes the normal flower 6.6 seconds to dump 35 shots. Mob Corn? 5+ seconds.... The imp can actually win a straight shoot out, no movement against any Rose or Sunflower. I dare the devs to actually test something like that. And then they went ahead and made him small, and able to change direction midair, and the hardest to hit, and give him as much life as a vamp flower...Ridiculous.
So in a game where cover is abound, and by the time you're face to face, whoever has the burst damage wins out. Guess who that is by a mile? The Zoologist can dump 9 shotgun shots in 3.21 seconds... 9! At 30 per piece that's 270 damage! Being a sunflower, a rose, a peashooter you're actually dead in a second. 1 second with 100 life. You know how much damage a plant can do in 1 second? About a quarter of the opponents life.
There is a hedge or obstacle to hide around every 2 feet. There is no traversing in wide open areas in this game, where the plants can actually fight the way they were originally designed too. The devs made a massive mistake in refusing to adjust times with the new maps. And it's why scientists can run around killing a party of 3 before it even knew what hit them. Everyone talks about oh, the rose is a support class, it shouldn't deal damage. Well so is the scientist, and he hits like a truck.... Don't give me the excuse oh he's so close ranged. This game is designed to be a close ranged battle. His teleport allows him to go straight from a hedge to you, and you lose because there's no way you can burst him faster than he bursts you. I'm annoyed at the lack of attention the devs put into this game.